Difference between revisions of "Ceramic Ornament (sage ability)"

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[[File:Ornament (sage ability).jpg|right|490px|thumb]]
 
[[File:Ornament (sage ability).jpg|right|490px|thumb]]
Enables the amateur [https://en.wikipedia.org/wiki/Ceramic_glaze ceramic glazer] to transform a pre-existing [[Modelling (sage study)|modelled article]] of clay pottery, stoneware or porcelain into a warm, idiosyncratic object that has the potential to be immediately adored by a character for the sake of its dilettante quirkiness and modest imperfections.
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'''Ceramic ornament''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Glaze (sage study)|Geology]], which enables the character to imbue clay pottery, stoneware, or porcelain items with artistic and decorative qualities. Using this ability, a pre-existing [[Modelling (sage study)|modelled article]] can be transformed into a uniquely appealing object, reflecting the creator's individual style and artistic sensibilities. The resulting piece often possesses a charm rooted in its irregularities and imperfections, making it a delightful and personal artifact that may resonate emotionally with others.
 
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The steps involve selecting the correct materials, designing and planning the shape of the ornament and then building the object on a wheel or molding it by hand. Thereafter its dried and fired in a manner chosen, with or without glaze (as the character is able), with finishing touches like stones, cords or hooks for display or hanging.
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The process involves straightforward steps like mixing flux, deciding on a simple underglaze or overglaze, and applying a basic design — whether a geometric pattern or a rich, appealing colour. The tools required are minimal and easy to handle, aligning with the skill level of someone experimenting with ornamentation. The final object is appealing in its quirkiness, offering a personal touch rather than technical perfection.  
  
 
== Making ==
 
== Making ==
Unless the glazer also possesses sufficient skill to make the ceramic to be transformed, the object must be obtained from a potter of at least amateur ability, prior to the object being [https://en.wikipedia.org/wiki/Pottery#Production_stages fired]. The glazer then makes the flux, decides if the object requires an [https://en.wikipedia.org/wiki/Underglaze underglaze] or [https://en.wikipedia.org/wiki/Overglaze overglaze], as well as other considerations that may apply, and these together are fixed to the object in order to create an ornamental piece. This may be any aesthetic object made of ceramic, such as a cup, pitcher, bowl, plate, spoon, urn and so on. The object is limited in size to the hand span of a typical human, or seven inches in diameter.
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Unless the glazer possesses the skill to craft the ceramic object themselves, they must acquire an unfired piece from a potter of at least amateur ability. Once the item has been obtained, the glazer prepares the necessary flux and determines whether the piece requires an [https://en.wikipedia.org/wiki/Underglaze underglaze] or [https://en.wikipedia.org/wiki/Overglaze overglaze]. Additional considerations such as the desired design or finish are applied to transform the item into an ornamental piece. These ornaments may include cups, pitchers, bowls, plates, spoons, urns or any other small ceramic objects no larger than a human hand span, approximately seven inches in diameter.
  
A minimum of tools is required to mix the flux and apply it — a small putty knife, brush, half a dozen pots for mixing the flux, a hand fan for drying, with other materials to be named. The image may be of any conceived variety, including geometric patterns or even just the effect of a rich or desirable colour that catches the light. Application of the design will be 2-5 hours, with each turn in the kiln taking a full day, to fire and dry the piece. A kiln worker can be hired if the character does not own a kiln, or does not know how to operate one. The cost of materials and kiln varies depending upon where the work is being made.
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The tools required for glazing are minimal and accessible, including a small putty knife, a brush, several small pots for mixing flux and a hand fan for drying. The artistic possibilities range from simple geometric patterns to vibrant colour effects designed to catch the light. Completing the design takes 2-5 hours, after which the piece is fired in a kiln requiring a full day to set and dry. If the glazer does not own or know how to operate a kiln, a kiln worker may be hired, though the cost of materials and kiln usage varies depending on the location.
  
Most probably, the glazer will need to make several attempts at the object. A success upon the first try is 5%, +5% cumulatively per attempt thereafter. Thus, a glazer would have a 25% chance of success on their fifth try. If the glazer is not operating the kiln, another attempt can be made while the first object is fired; or several attempts can be made and fired all at once. Success cannot be determined until after the ornament has been fired.
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Success in creating a functional and appealing ornament is uncertain, with a base chance of 5% on the first attempt. Each additional attempt increases the probability of success by 5%, reaching 25% on the fifth try. If the glazer is not operating the kiln themselves, multiple pieces may be prepared and fired simultaneously, allowing the glazer to make additional attempts during the firing process. Success cannot be determined until the firing is complete.
  
Objects made after the first success will continue to increase in likelihood (so that some efforts may yet fail), but after a measure of 100% has been reached, the glazer may continue to turn out like objects, each requiring no more than two hours per ornament.
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After achieving the first successful ornament, the glazer's chance of success continues to improve with practice. Although occasional failures may still occur, the likelihood of producing consistent results increases over time. Once a 100% success rate is achieved, the glazer can reliably produce ornaments with minimal effort, requiring no more than two hours to complete each subsequent piece.
  
 
== Appreciation & Benefits ==
 
== Appreciation & Benefits ==
Once the ornament can be regarded as a success, the glazer should then share the piece around for others to view. Of those who see it, 1 in 20 will regard it as something special enough to want it for their own. The actual value will not be high — approximately three times the typical cost of the original ceramic. The glazer may charge for the ornament or give it away — but none of the benefits for generosity listed below will accrue to the maker of the ornament.
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Once the ornament is deemed a success, the glazer should share it with others to view and appreciate. Of those who see the piece, 1 in 20 will find it special enough to desire it for their own. Its monetary value remains modest, typically about three times the cost of the original ceramic. The glazer may choose to sell the ornament or gift it; however, no specific benefits for acts of generosity, as described below, will apply to the ornament’s maker.
  
The character (NPC or Player) who then possesses the ornament will quickly begin to adore and appreciate it as something sentimental, so long as it is not broken or otherwise ruined. Once a week has passed, the pleasure of using or handling the object for a minute a day will convey a sense of well-being that will affect the character’s good spirits, particularly with respect to others. Whatever act of selfless acts the character might perform, in the way of spells, work done, kindness provided and so on, gains a 10% bonus. Acts must be truly selfless for the bonus to take effect.
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The character (NPC or Player) who comes to own the ornament will develop a sentimental attachment to it, provided it remains intact and unspoiled. After one week of ownership, regularly using or handling the ornament for just a minute each day fosters a sense of well-being that improves the possessor's general disposition and outlook on the world. Thereafter, the possessor gains a +1% bonus to all experience received; this bonus is not cumulative with the possession of other objects.
  
A [[Healing|healing]] spell would heal 10% more hit points, work would be performed 10% faster, an effort to save a person by carrying them from danger would increase the encumbrance capacity of the ornament’s owner by 10% and so on. Risking all to defend a helpless friend would add 10% to the d20 roll. Further examples may be included here once they have presented themselves in play.
 
  
A single character only has enough personal love and adoration for one such object, sadly.  A character may possess both a ceramic ornament and a keepsake, with both active; but the effects cannot be combined.
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See also,<br>
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[[Bard Sage Abilities]]<br>
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[[Ceramics (sage field)]]
  
== Generosity ==
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[[Category: Sage Abilities]][[Category: Reviewed]]
If two persons or more, viewing the object while still in the possession of the glazer, both roll a 1 on a d20, it should be noted that the object cannot be shared. However, the first person to renounce the object out of generosity for their peer, will gain a +20% bonus to all selfless acts that day (while the new owner would receive no benefits for another week). No other immediate benefits would be gained by the generous character after the day had ended (count sunset as the end of each day, with the new day beginning immediately thereafter).
 
 
 
However, should the ornament ever come back to the generous character, as a legacy of the owner who has passed on or has retired their character from the campaign, the ornament then becomes a keepsake. As a keepsake, the piece will now benefit its new owner in the ways described above, AND the new owner will also gain a +1 to the [[Ability Stats|ability stat]] matching the [[Primary Attributes|primary attribute]] of the previous owner. For example, if the previous owner was a cleric, the new owner’s keepsake would increase the new owner’s wisdom by one point — so long as they used or handled the object pointedly that day.
 
 
 
Once the object is broken, all benefits are lost. There are no negative penalties for a broken ornament.
 
 
 
 
 
See [[Glaze (sage study)|Glaze]]
 

Latest revision as of 18:06, 19 January 2025

Ornament (sage ability).jpg

Ceramic ornament is an amateur-status sage ability in the study of Geology, which enables the character to imbue clay pottery, stoneware, or porcelain items with artistic and decorative qualities. Using this ability, a pre-existing modelled article can be transformed into a uniquely appealing object, reflecting the creator's individual style and artistic sensibilities. The resulting piece often possesses a charm rooted in its irregularities and imperfections, making it a delightful and personal artifact that may resonate emotionally with others.

The process involves straightforward steps like mixing flux, deciding on a simple underglaze or overglaze, and applying a basic design — whether a geometric pattern or a rich, appealing colour. The tools required are minimal and easy to handle, aligning with the skill level of someone experimenting with ornamentation. The final object is appealing in its quirkiness, offering a personal touch rather than technical perfection.

Making

Unless the glazer possesses the skill to craft the ceramic object themselves, they must acquire an unfired piece from a potter of at least amateur ability. Once the item has been obtained, the glazer prepares the necessary flux and determines whether the piece requires an underglaze or overglaze. Additional considerations such as the desired design or finish are applied to transform the item into an ornamental piece. These ornaments may include cups, pitchers, bowls, plates, spoons, urns or any other small ceramic objects no larger than a human hand span, approximately seven inches in diameter.

The tools required for glazing are minimal and accessible, including a small putty knife, a brush, several small pots for mixing flux and a hand fan for drying. The artistic possibilities range from simple geometric patterns to vibrant colour effects designed to catch the light. Completing the design takes 2-5 hours, after which the piece is fired in a kiln requiring a full day to set and dry. If the glazer does not own or know how to operate a kiln, a kiln worker may be hired, though the cost of materials and kiln usage varies depending on the location.

Success in creating a functional and appealing ornament is uncertain, with a base chance of 5% on the first attempt. Each additional attempt increases the probability of success by 5%, reaching 25% on the fifth try. If the glazer is not operating the kiln themselves, multiple pieces may be prepared and fired simultaneously, allowing the glazer to make additional attempts during the firing process. Success cannot be determined until the firing is complete.

After achieving the first successful ornament, the glazer's chance of success continues to improve with practice. Although occasional failures may still occur, the likelihood of producing consistent results increases over time. Once a 100% success rate is achieved, the glazer can reliably produce ornaments with minimal effort, requiring no more than two hours to complete each subsequent piece.

Appreciation & Benefits

Once the ornament is deemed a success, the glazer should share it with others to view and appreciate. Of those who see the piece, 1 in 20 will find it special enough to desire it for their own. Its monetary value remains modest, typically about three times the cost of the original ceramic. The glazer may choose to sell the ornament or gift it; however, no specific benefits for acts of generosity, as described below, will apply to the ornament’s maker.

The character (NPC or Player) who comes to own the ornament will develop a sentimental attachment to it, provided it remains intact and unspoiled. After one week of ownership, regularly using or handling the ornament for just a minute each day fosters a sense of well-being that improves the possessor's general disposition and outlook on the world. Thereafter, the possessor gains a +1% bonus to all experience received; this bonus is not cumulative with the possession of other objects.


See also,
Bard Sage Abilities
Ceramics (sage field)