Difference between revisions of "Combat Round"

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[[File:Combat Round.jpg|right|525px|thumb]]
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[[File:Combat Round.jpg|right|630px|thumb]]
'''Combat Rounds''' are units of time, nominally equal to 12 seconds. Because [[Combat|combat]] functions on a "turn-based system," these 12 seconds account for the movement of all sides in a conflict.  Additionally, how much a given creature can do in the space of 12 seconds differs according to their speed — that is, the number of [[Action Points|'''action points''']] (AP) they possess.  A creature with 5 AP can do more in 12 seconds than a creature with 3 AP.  Multiple combatants may therefore be moving at different speeds, attacking at different moments with relation to each other ... this is why the "round" is recognized as a unit of time in name only.
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'''[[Combat]] rounds''' are units of time, each representing 12 seconds. These 12 seconds account for all sides' movements and actions in a conflict, as combat operates as a "turn-based system."
  
When discussing the overall time that a combat has taken, the number of rounds are added together and multiplied by 12 seconds. But no part of the actual combat relies upon the passage of time as a unit. All actions rely upon the number of AP each combatant possesses.  Additionally, the '''turn-based resolution''' of each combat round must be understood as '''metaphorical'''.  All combatants in an ongoing combat are in constant motion, constantly swinging, dodging, parrying, occasionally striking their opponents. The enemy does not "wait" for the character party to make their attacks.  The attacks are symbolic of the gestalt of all the fighting that has taken place up until the moment of the last thrown die.
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The number of actions a combatant can perform within a 12-second round is determined by their '''[[Action Points|action points]]''' (AP). These points can be allocated to specific efforts and [[Movement (stride)|movements]] as described in the linked rules. For instance, a combatant with 5 AP has more opportunities for action than one with 3 AP. Although multiple combatants may move and act at varying speeds, the turn-based system resolves actions by alternating which side has the advantage: one side acts during "our turn," while the other acts during "their turn."
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This turn-based method is chosen for its playability, rather than as an attempt to replicate real-world combat dynamics. Even so, we can imagine the flurry of activity within a round: swinging weapons, dodging, parrying, running, casting spells, and more. When calculating the total elapsed time in combat, the number of rounds is multiplied by 12 seconds, with 5 rounds equaling one minute.
  
  
 
See also,<br>
 
See also,<br>
[[Movement in Combat]]<br>
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[[Attacking in Combat|Attacking]]<br>
[[Movement (stride)]]
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[[Movement in Combat]]
  
[[Category: Don't Review until 2022]]
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[[Category: Reviewed]]

Latest revision as of 18:50, 18 January 2025

Combat Round.jpg

Combat rounds are units of time, each representing 12 seconds. These 12 seconds account for all sides' movements and actions in a conflict, as combat operates as a "turn-based system."

The number of actions a combatant can perform within a 12-second round is determined by their action points (AP). These points can be allocated to specific efforts and movements as described in the linked rules. For instance, a combatant with 5 AP has more opportunities for action than one with 3 AP. Although multiple combatants may move and act at varying speeds, the turn-based system resolves actions by alternating which side has the advantage: one side acts during "our turn," while the other acts during "their turn."

This turn-based method is chosen for its playability, rather than as an attempt to replicate real-world combat dynamics. Even so, we can imagine the flurry of activity within a round: swinging weapons, dodging, parrying, running, casting spells, and more. When calculating the total elapsed time in combat, the number of rounds is multiplied by 12 seconds, with 5 rounds equaling one minute.


See also,
Attacking
Movement in Combat