Difference between revisions of "Nod (cantrip)"
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− | + | Nod is a cantrip that causes the recipient to involuntarily agree with a suggestion, but only for the space of 20 seconds. The effect is negated if a [[Saving Throws|saving throw]] is made. Affected creatures can be made to look and nod in any direction of the caster’s choosing — thus giving an order or a sign to a specific creature or creatures, as the caster’s wishes. | |
When the cantrip is discharged, the recipient won't know that he or she has nodded — and may therefore make no effort to countermand or disapprove of the action. The nod may also create a situation where the nodder and others fall into argument, if the nod is misunderstood or resented. | When the cantrip is discharged, the recipient won't know that he or she has nodded — and may therefore make no effort to countermand or disapprove of the action. The nod may also create a situation where the nodder and others fall into argument, if the nod is misunderstood or resented. |
Revision as of 02:17, 28 November 2023
Range | 30 ft. |
Duration | 1 round |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Nod is a cantrip that causes the recipient to involuntarily agree with a suggestion, but only for the space of 20 seconds. The effect is negated if a saving throw is made. Affected creatures can be made to look and nod in any direction of the caster’s choosing — thus giving an order or a sign to a specific creature or creatures, as the caster’s wishes.
When the cantrip is discharged, the recipient won't know that he or she has nodded — and may therefore make no effort to countermand or disapprove of the action. The nod may also create a situation where the nodder and others fall into argument, if the nod is misunderstood or resented.
The cantrip assumes the affected creature has a head to nod; additionally, the effect will have little meaning when applied to animals or most beasts.