Difference between revisions of "Hold Person (spell)"

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[[File:Hold Person (spell).jpg|right|490px|thumb]]
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'''Hold person''' is a spell that immobilises [[Humanoid|humanoid]] creatures within the caster's [[Line-of-sight|line-of-sight]].  Those selected are allowed a [[Saving Throws|saving throw]].  Those who fail become unable to move or take any action for the duration of the spell, while those who succeed remain unaffected.  If the caster's [[Experience Level|experience level]] exceeds the number of [[Hit Dice|hit dice]] or levels the targeted creature has, then a -1 penalty is applied to it's save equal to the difference.  For example, if a 5th level caster attempts to hold a goblin with 1 hit die, the goblin's save would be performed at -4 on the die.
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{{Spelltable
 
{{Spelltable
 
| name = Hold Person
 
| name = Hold Person
 
| range = 60 ft.
 
| range = 60 ft.
| duration = 4 +1 round per level
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| duration = 4 +1 [[Combat Round|round]] per level
 
| area of effect = 3 humanoids
 
| area of effect = 3 humanoids
 
| casting time = 1 round
 
| casting time = 1 round
| save = none
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| save = negates
 
| level = [[Bard 2nd Level Spells|bard (2nd)]]; [[Cleric 2nd Level Spells|cleric (2nd)]]
 
| level = [[Bard 2nd Level Spells|bard (2nd)]]; [[Cleric 2nd Level Spells|cleric (2nd)]]
 
}}
 
}}
  
Holds humanoid creatures of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a saving throw.
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The spell is limited as a means to kill those affected as [[Helpless Defenders|helpless defenders]].
 
 
Held creatures can take no action; however, if a creature is struck or attacked, the spell’s influence on that creature will be broken.
 
 
 
Creatures with less hit dice than the level of the caster suffer a –2 penalty to their saves.
 
 
 
 
 
[[Category: Lacks Image]]
 

Revision as of 07:39, 24 November 2023

Hold Person (spell).jpg

Hold person is a spell that immobilises humanoid creatures within the caster's line-of-sight. Those selected are allowed a saving throw. Those who fail become unable to move or take any action for the duration of the spell, while those who succeed remain unaffected. If the caster's experience level exceeds the number of hit dice or levels the targeted creature has, then a -1 penalty is applied to it's save equal to the difference. For example, if a 5th level caster attempts to hold a goblin with 1 hit die, the goblin's save would be performed at -4 on the die.

Hold Person
Range 60 ft.
Duration 4 +1 round per level
Area of Effect 3 humanoids
Casting Time 1 round
Saving Throw negates
Level bard (2nd); cleric (2nd)

The spell is limited as a means to kill those affected as helpless defenders.