Difference between revisions of "Druid 6th Level Spells"
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− | {| class="wikitable sortable" | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. |
− | + | ||
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | + | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. |
+ | |||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
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| [[Animal Summoning III (spell)|animal summoning III]] || || || || || || | | [[Animal Summoning III (spell)|animal summoning III]] || || || || || || | ||
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| [[Conjure Fire Elemental (spell)|conjure fire elemental]] || || || || || || | | [[Conjure Fire Elemental (spell)|conjure fire elemental]] || || || || || || | ||
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− | | [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || cures 20 +5d10 hit points | + | | [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || [[Healing|cures]] 20 +5d10 hit points |
|- | |- | ||
− | | [[ | + | | [[Feeblemind (spell)|feeblemind]] || || || || || || |
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− | | [[ | + | | [[Fire Seeds (spell)|fire seeds]] || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Live Oak (spell)|live oak]] || || || || || || |
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− | | [[ | + | | [[Transmute Water to Dust (spell)|transmute water to dust]] || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Transport via Plants (spell)|transport via plants]] || || || || || || |
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− | | [[ | + | | [[Turn Wood (spell)|turn wood]] || || || || || || |
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− | | [[ | + | | [[Wall of Thorns (spell)|wall of thorns]] || || || || || || |
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− | | [[ | + | | [[Weather Summoning (spell)|weather summoning]] || || || || || || |
|} | |} | ||
− | + | ||
− | See | + | |
+ | See also,<br> | ||
[[Druid (class)]]<br> | [[Druid (class)]]<br> | ||
− | [[ | + | [[Druidical Spell Acquisition]]<br> |
− | [[ | + | [[Druidical Spell Tables]]<br> |
+ | |||
+ | [[Category: Druidical Spells]][[Category: Reviewed]] |
Latest revision as of 19:05, 11 November 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal summoning III | ||||||
anti-animal shell | ||||||
conjure fire elemental | ||||||
cure critical wounds | touch | permanent | 1 to 70 recipients | 2 rounds | none | cures 20 +5d10 hit points |
feeblemind | ||||||
fire seeds | ||||||
live oak | ||||||
transmute water to dust | ||||||
transport via plants | ||||||
turn wood | ||||||
wall of thorns | ||||||
weather summoning |
See also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables