Difference between revisions of "Druid 6th Level Spells"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| class="wikitable sortable"
+
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
|-
+
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
+
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
 +
 
 +
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 +
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
|-
 
|-
 
| [[Animal Summoning III (spell)|animal summoning III]] ||  ||  ||  ||  ||  ||  
 
| [[Animal Summoning III (spell)|animal summoning III]] ||  ||  ||  ||  ||  ||  
Line 9: Line 12:
 
| [[Conjure Fire Elemental (spell)|conjure fire elemental]] ||  ||  ||  ||  ||  ||  
 
| [[Conjure Fire Elemental (spell)|conjure fire elemental]] ||  ||  ||  ||  ||  ||  
 
|-
 
|-
| [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || heals 20 +5d10 hit points
+
| [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || [[Healing|cures]] 20 +5d10 hit points
 
|-
 
|-
| [[Control Winds (spell)|control winds]] ||  ||  ||  ||  ||  ||  
+
| [[Feeblemind (spell)|feeblemind]] ||  ||  ||  ||  ||  ||  
 
|-
 
|-
| [[Insect Plague (spell)|insect plague]] || 360 ft. || 10 rounds/level || 360 ft. circle, 60 ft. high || 3 rounds || none* || creates a horde of creeping, hopping and flying insects
+
| [[Fire Seeds (spell)|fire seeds]] || || || || || ||  
 
|-
 
|-
| [[Moonbeam (spell)|moonbeam]] ||  ||  ||  ||  ||  ||  
+
| [[Live Oak (spell)|live oak]] ||  ||  ||  ||  ||  ||  
 
|-
 
|-
| [[Pass Plant (spell)|pass plant]] ||  ||  ||  ||  ||  ||  
+
| [[Transmute Water to Dust (spell)|transmute water to dust]] ||  ||  ||  ||  ||  ||  
 
|-
 
|-
| [[Spike Stones (spell)|spike stones]] || 60 ft. || 30 + 5 rounds/level || 4 hexes/level (10 ft. square) || 3 rounds || none || transforms stony ground into hard pointed spikes as a barrier
+
| [[Transport via Plants (spell)|transport via plants]] || || || || || ||  
 
|-
 
|-
| [[Sticks to Snakes (spell)|sticks to snakes]] || 30 ft. || 2 rounds/level || 1 stick/level || 2 rounds || none || transforms ordinary sticks into poisonous snakes
+
| [[Turn Wood (spell)|turn wood]] || || || || || ||  
 
|-
 
|-
| [[Transmute Rock to mud(spell)|transmute rock to mud]] ||  ||  ||  ||  ||  ||  
+
| [[Wall of Thorns (spell)|wall of thorns]] ||  ||  ||  ||  ||  ||  
 
|-
 
|-
| [[Wall of Fire (spell)|wall of fire]] ||  ||  ||  ||  ||  ||  
+
| [[Weather Summoning (spell)|weather summoning]] ||  ||  ||  ||  ||  ||  
 
|}
 
|}
<br>
+
 
See Also,<br>
+
 
 +
See also,<br>
 
[[Druid (class)]]<br>
 
[[Druid (class)]]<br>
[[Druidic Spell Acquisition]]<br>
+
[[Druidical Spell Acquisition]]<br>
[[Druidic Spell Tables]]<br>
+
[[Druidical Spell Tables]]<br>
 +
 
 +
[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 19:05, 11 November 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
animal summoning III
anti-animal shell
conjure fire elemental
cure critical wounds touch permanent 1 to 70 recipients 2 rounds none cures 20 +5d10 hit points
feeblemind
fire seeds
live oak
transmute water to dust
transport via plants
turn wood
wall of thorns
weather summoning


See also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables