Difference between revisions of "Snare (spell)"
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[[File:Snare (spell).jpg|right|490px|thumb]] | [[File:Snare (spell).jpg|right|490px|thumb]] | ||
− | '''Snare''' | + | '''Snare''' is a spell that conjures a fairly simple trap that's designed to capture an animal or humanoid victim without causing inordinate harm. When a creature steps into the area of effect, a [[Saving Throws|saving throw vs. paralysation]] is made; if this fails, the creature is swiftly upended and suspended above the ground to a height up to 15 feet, as pre-designated by the caster. |
{{Spelltable | {{Spelltable | ||
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| level = [[Druid 3rd Level Spells|druid (3rd)]] | | level = [[Druid 3rd Level Spells|druid (3rd)]] | ||
}} | }} | ||
+ | __TOC__ | ||
+ | For the spell to work, the area of effect must be located beneath a sturdy branch or fixture of some kind; the actual rope is magical in form, and need not be provided beforehand. When the creature is released from the snare, the rope disappears. | ||
− | + | Characters who possess knowledge in [[Setting Traps (sage study)|setting traps]] gain a +1 bonus to their save for every [[Experience Level|level of experience]] they possess. | |
− | + | == Escape == | |
+ | Those caught by the snare cannot free themselves, as the rope won't cut, not even with a [[Magic Weapon|magic weapon]] — the magic simply reforms itself. If not released, the creature is held for one hour, whereupon the magic is dispelled. [[Falling]] [[Damage (hit points)|damage]] depends upon the situation and the height the creature is held above the ground. | ||
− | + | Naturally, dispel magic is effective. | |
− | + | ||
+ | == Limitations == | ||
+ | Since a snare may last for any period until it's triggered, the caster can create a new snare every day, so that more than one may exist at any one time. However, the total number cannot exceed the caster's level. If a new snare is created thereafter, the earliest snare created by the caster is dispelled. | ||
+ | |||
+ | Creatures weighing over 500 lbs. cannot be caught or lifted by the spell. | ||
+ | |||
+ | See setting | ||
[[Category: Druidical Spells]] | [[Category: Druidical Spells]] |
Revision as of 18:59, 11 November 2023
Snare is a spell that conjures a fairly simple trap that's designed to capture an animal or humanoid victim without causing inordinate harm. When a creature steps into the area of effect, a saving throw vs. paralysation is made; if this fails, the creature is swiftly upended and suspended above the ground to a height up to 15 feet, as pre-designated by the caster.
Range | touch |
Duration | until triggered; see text |
Area of Effect | 10 ft. diameter circle |
Casting Time | 2 rounds |
Saving Throw | negates |
Level | druid (3rd) |
Contents
For the spell to work, the area of effect must be located beneath a sturdy branch or fixture of some kind; the actual rope is magical in form, and need not be provided beforehand. When the creature is released from the snare, the rope disappears.
Characters who possess knowledge in setting traps gain a +1 bonus to their save for every level of experience they possess.
Escape
Those caught by the snare cannot free themselves, as the rope won't cut, not even with a magic weapon — the magic simply reforms itself. If not released, the creature is held for one hour, whereupon the magic is dispelled. Falling damage depends upon the situation and the height the creature is held above the ground.
Naturally, dispel magic is effective.
Limitations
Since a snare may last for any period until it's triggered, the caster can create a new snare every day, so that more than one may exist at any one time. However, the total number cannot exceed the caster's level. If a new snare is created thereafter, the earliest snare created by the caster is dispelled.
Creatures weighing over 500 lbs. cannot be caught or lifted by the spell.
See setting