Difference between revisions of "Snare (spell)"

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[[File:Snare (spell).jpg|right|490px|thumb]]
 
[[File:Snare (spell).jpg|right|490px|thumb]]
'''Snare''' creates a snare that is very hard to detect. If any creature steps into the triangle created by three hexes, they must make a saving throw or be snapped off their feet and hung 15 feet above the ground. Note that for the spell to function, the spell must be cast in an area beneath stout trees or a vertical surface.
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'''Snare''' is a spell that conjures a fairly simple trap that's designed to capture an animal or humanoid victim without causing inordinate harm. When a creature steps into the area of effect, a [[Saving Throws|saving throw vs. paralysation]] is made; if this fails, the creature is swiftly upended and suspended above the ground to a height up to 15 feet, as pre-designated by the caster.
  
 
{{Spelltable
 
{{Spelltable
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| level = [[Druid 3rd Level Spells|druid (3rd)]]
 
| level = [[Druid 3rd Level Spells|druid (3rd)]]
 
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}}
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For the spell to work, the area of effect must be located beneath a sturdy branch or fixture of some kind; the actual rope is magical in form, and need not be provided beforehand.  When the creature is released from the snare, the rope disappears.
  
Creatures caught in the snare may not cut it or free themselves. If not freed by others, the snare will hold victims for one hour per level before dropping them — whereupon they will suffer 2-8 damage from the fall.
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Characters who possess knowledge in [[Setting Traps (sage study)|setting traps]] gain a +1 bonus to their save for every [[Experience Level|level of experience]] they possess.
  
Persons not caught by the snare, if they are able to reach, can cut the snare with a sharp blade. Magic will reveal the presence of the untriggered trap, but thieves and other classes will [[Setting Traps (sage study)|detect the trap]] at four levels below their normal ability.
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== Escape ==
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Those caught by the snare cannot free themselves, as the rope won't cut, not even with a [[Magic Weapon|magic weapon]] — the magic simply reforms itself.  If not released, the creature is held for one hour, whereupon the magic is dispelled.  [[Falling]] [[Damage (hit points)|damage]] depends upon the situation and the height the creature is held above the ground.
  
Four-legged creatures above 500 lbs. will not be affected by the snare; nor will bipedal creatures weighing greater than a ton. Note that the larger the victim, the stronger must be the spell's support.
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Naturally, dispel magic is effective.
While the spellcaster can produce a new snare once per day, the total number of active snares is limited by the number of levels the caster possesses. If exceeded, the earliest cast snare is rendered harmless by the new casting.
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== Limitations ==
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Since a snare may last for any period until it's triggered, the caster can create a new snare every day, so that more than one may exist at any one time.  However, the total number cannot exceed the caster's level. If a new snare is created thereafter, the earliest snare created by the caster is dispelled.
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Creatures weighing over 500 lbs. cannot be caught or lifted by the spell.
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See setting
  
 
[[Category: Druidical Spells]]
 
[[Category: Druidical Spells]]

Revision as of 18:59, 11 November 2023

Snare (spell).jpg

Snare is a spell that conjures a fairly simple trap that's designed to capture an animal or humanoid victim without causing inordinate harm. When a creature steps into the area of effect, a saving throw vs. paralysation is made; if this fails, the creature is swiftly upended and suspended above the ground to a height up to 15 feet, as pre-designated by the caster.

Snare
Range touch
Duration until triggered; see text
Area of Effect 10 ft. diameter circle
Casting Time 2 rounds
Saving Throw negates
Level druid (3rd)

For the spell to work, the area of effect must be located beneath a sturdy branch or fixture of some kind; the actual rope is magical in form, and need not be provided beforehand. When the creature is released from the snare, the rope disappears.

Characters who possess knowledge in setting traps gain a +1 bonus to their save for every level of experience they possess.

Escape

Those caught by the snare cannot free themselves, as the rope won't cut, not even with a magic weapon — the magic simply reforms itself. If not released, the creature is held for one hour, whereupon the magic is dispelled. Falling damage depends upon the situation and the height the creature is held above the ground.

Naturally, dispel magic is effective.

Limitations

Since a snare may last for any period until it's triggered, the caster can create a new snare every day, so that more than one may exist at any one time. However, the total number cannot exceed the caster's level. If a new snare is created thereafter, the earliest snare created by the caster is dispelled.

Creatures weighing over 500 lbs. cannot be caught or lifted by the spell.

See setting