Difference between revisions of "Mammalian Behaviour I (sage ability)"

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Characters with the skill should feel more encouraged when confronting or handling these [[Animal|animals]], encouraging the character to pursue activies such as the ownership of dogs, horses and other working animals, with an eye towards the management of livestock also.
 
Characters with the skill should feel more encouraged when confronting or handling these [[Animal|animals]], encouraging the character to pursue activies such as the ownership of dogs, horses and other working animals, with an eye towards the management of livestock also.
  
== Used in Combat ==
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== Prediction ==
When engaged in [[Melee|melee]], the character is given knowledge ahead of time, during the character's turn, what a given mammal intends to do.
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When in [[Combat|combat]] with a mammal, during the character's round, knowledge of what the mammal is about to do is given ahead of time.  This might include the mammal's intent to attack which persons, and with what attacks.  Additionally, the character would know that if the mammal would prefer to take flight instead, or if the mammal feels harried by the proximity of others.  Using this knowledge, the character could retreat to avoid the attack or warn others to back away.
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Should an attack, say a bear's claw, be directed at the character in the next round, and the character retreat, that claw-attack doesn't occur at all during the bear's round.  It's not directed at a different opponent.
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One action can be predicted '''per 10 points of knowledge''', per round.
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When in , a character will have the benefit of knowing, prior to declaring an action in that round, what the animal means to do next — attack the character with horn, claw or hoof (etcetera), take flight, turn and attack an opponent to the right and left of the character, give ground and so on. This prescience — one round in advance — will provide the character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another appropriately timed action.
 
  
 
Upon becoming an amateur, prediction is limited to only one action from one animal per round. For example, if a animal were to attack with both left and right claws, then the character would only be able to know, by choice, either the left or the right. However, for each additional 10 points of knowledge a character gains, an additional action in a given round can also be known (a bear or lion with three attacks could be fully predicted if the character possessed 30 points of knowledge about these creatures).
 
Upon becoming an amateur, prediction is limited to only one action from one animal per round. For example, if a animal were to attack with both left and right claws, then the character would only be able to know, by choice, either the left or the right. However, for each additional 10 points of knowledge a character gains, an additional action in a given round can also be known (a bear or lion with three attacks could be fully predicted if the character possessed 30 points of knowledge about these creatures).

Revision as of 18:40, 1 November 2023

Mammal Behaviour (sage ability).jpg

Mammalian Behavior I is an amateur-status sage ability in the study of Mammals that enables characters to make limited predictions about the actions of mammals with semi-intelligence or lower cognitive abilities. This skill is honed through extensive observation of thousands of mammalian behaviors throughout one's lifetime.

Contents

Characters with the skill should feel more encouraged when confronting or handling these animals, encouraging the character to pursue activies such as the ownership of dogs, horses and other working animals, with an eye towards the management of livestock also.

Prediction

When in combat with a mammal, during the character's round, knowledge of what the mammal is about to do is given ahead of time. This might include the mammal's intent to attack which persons, and with what attacks. Additionally, the character would know that if the mammal would prefer to take flight instead, or if the mammal feels harried by the proximity of others. Using this knowledge, the character could retreat to avoid the attack or warn others to back away.

Should an attack, say a bear's claw, be directed at the character in the next round, and the character retreat, that claw-attack doesn't occur at all during the bear's round. It's not directed at a different opponent.

One action can be predicted per 10 points of knowledge, per round.



Upon becoming an amateur, prediction is limited to only one action from one animal per round. For example, if a animal were to attack with both left and right claws, then the character would only be able to know, by choice, either the left or the right. However, for each additional 10 points of knowledge a character gains, an additional action in a given round can also be known (a bear or lion with three attacks could be fully predicted if the character possessed 30 points of knowledge about these creatures).