Difference between revisions of "Forte (spell)"

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| level = [[Bard 2nd Level Spells|bard (2nd)]]
 
| level = [[Bard 2nd Level Spells|bard (2nd)]]
 
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Using an instrument, the [[Bard (class)|bard]] produces a chord that initiates a powerful shock wave that sweeps outwards. This will cause all creatures less than 500 lbs, in the area of effect, both friend or foe, to stagger 10 feet (two combat hexes) away from the bard. Creatures that are 500 lbs or larger will be swept back half that distance.
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Forte is a spell that enables the caster to produce a resounding audial chord that initiates a powerful shock wave that sweeps outwards. This will cause all creatures less than 500 lbs, in the area of effect, both friend or foe, to stagger 10 feet (two combat hexes) away from the bard. Creatures that are 500 lbs or larger will be swept back half that distance.
  
 
The spell will stop all forward movement, so that even those with forward momentum will be stopped and pushed back. Creatures actively [[Charging|charging]] or [[Movement (stride)|sprinting]] towards the bard will suffer 1-4 damage from the spell. Following the spell, treat all within the range of effect as [[Stun Lock|stunned]].
 
The spell will stop all forward movement, so that even those with forward momentum will be stopped and pushed back. Creatures actively [[Charging|charging]] or [[Movement (stride)|sprinting]] towards the bard will suffer 1-4 damage from the spell. Following the spell, treat all within the range of effect as [[Stun Lock|stunned]].
 
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Revision as of 20:04, 29 October 2023

Forte
Range self
Duration 1 round
Area of Effect 120° arc, 50 ft. path
Casting Time 1 round
Saving Throw none
Level bard (2nd)

Forte is a spell that enables the caster to produce a resounding audial chord that initiates a powerful shock wave that sweeps outwards. This will cause all creatures less than 500 lbs, in the area of effect, both friend or foe, to stagger 10 feet (two combat hexes) away from the bard. Creatures that are 500 lbs or larger will be swept back half that distance.

The spell will stop all forward movement, so that even those with forward momentum will be stopped and pushed back. Creatures actively charging or sprinting towards the bard will suffer 1-4 damage from the spell. Following the spell, treat all within the range of effect as stunned.