Difference between revisions of "Fist (sage study)"
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A well-executed fist technique is economical, efficient, and minimizes unnecessary movements. This efficiency aligns with ideals of frugality and economy in one's actions. This stresses the concept of "softness overcoming hardness." The soft hand, through internaql focus, can achieve the ability to break or penetrate harder materials by harnessing the body's internal energy, "Qi," to generate force. The process combines relaxation and tension, yielding and striking, which is then reflected in the character's own nature. | A well-executed fist technique is economical, efficient, and minimizes unnecessary movements. This efficiency aligns with ideals of frugality and economy in one's actions. This stresses the concept of "softness overcoming hardness." The soft hand, through internaql focus, can achieve the ability to break or penetrate harder materials by harnessing the body's internal energy, "Qi," to generate force. The process combines relaxation and tension, yielding and striking, which is then reflected in the character's own nature. | ||
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== Sage Abilities == | == Sage Abilities == | ||
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=== Amateur Status === | === Amateur Status === | ||
− | * '''[[Disarm (sage ability)|Disarm]]''': | + | * '''[[Disarm (sage ability)|Disarm]]''': disarms enemies of their weapons with a skillful and precise technique: instead of attempting to overpower the weapon, it's energg is redirected. The character then swiftly steps inside the adversary's guard, applies pressure to the adversary's wrist and forcing them to release their grip on the weapon. Requires the normal [[Roll to Hit|roll to hit]], causes no damage. |
− | * '''[[Headbutt (sage ability)|Headbutt]]''': | + | |
− | * '''[[Pin (sage ability)|Pin]]''': the character | + | * '''[[Headbutt (sage ability)|Headbutt]]''': an unconventional and specialised technique; the character, with a deep breath launches forward with a sudden and explosive burst of energy, striking the opponent's chest and causing twice the damage of a normal open hand. Requires a roll to hit; also causes 1d6 damage to the character employing this technique. |
− | + | ||
+ | * '''[[Pin (sage ability)|Pin]]''': pins an opponent to the ground using a combination of precise movements, leverage and control. The character moves into the opponent's hex intending to [[Grappling (hand-to-hand)|grapple]], begun by firmly grasping the opponent's wrist. With remarkable speed and control, the opponent's arm is twisted behind the back, as he or she is put off balance; continuing the motion, the character uses leverage to guide the opponent to the ground, while maintaining control over the pinned arm. Requires roll to hit, causes open hand damage. | ||
=== Authority Status === | === Authority Status === | ||
− | * '''[[Seize Weapon (sage ability)|Seize Weapon]]''': the character | + | * '''[[Seize Weapon (sage ability)|Seize Weapon]]''': a skill requiring precise timing and control. As the enemy's weapon arcs towards its target, the character sidesteps and closes the distance. With an iron grip, the character guides the weapon from the adversary's grip, seizes the weapon and steps back, all as one fluid motion. Requires roll with -3 to hit modifier, causes no damage. |
− | * '''[[Throw (sage ability)|Throw]]''': the character | + | |
− | + | * '''[[Throw (sage ability)|Throw]]''': Using leverage and precise technique, gaining a position on the enemy that allowes gaining a grip on the enemy's arm, just above the elbow. Catching the enemy off balance, the character guides the other's momentum in a desired direction, sending him or her sprawling to the ground. Requires roll to hit; causes half normal open hand damage; stun locks the opponent as he or she returns to a fighting position. Cannot throw opponents into friendly hexes. | |
=== Expert Status === | === Expert Status === |
Revision as of 19:13, 17 October 2023
The Fist is a sage study in the field of the Way of the Stick, using the closed hand in acts of strength, physical damage and the use of force, seeking to break and destroy an enemy. The fist represents the unity of mind and body, reflecting the Daoist and Confucian ideas of harmonizing the self and achieving balance.
A well-executed fist technique is economical, efficient, and minimizes unnecessary movements. This efficiency aligns with ideals of frugality and economy in one's actions. This stresses the concept of "softness overcoming hardness." The soft hand, through internaql focus, can achieve the ability to break or penetrate harder materials by harnessing the body's internal energy, "Qi," to generate force. The process combines relaxation and tension, yielding and striking, which is then reflected in the character's own nature.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
- Disarm: disarms enemies of their weapons with a skillful and precise technique: instead of attempting to overpower the weapon, it's energg is redirected. The character then swiftly steps inside the adversary's guard, applies pressure to the adversary's wrist and forcing them to release their grip on the weapon. Requires the normal roll to hit, causes no damage.
- Headbutt: an unconventional and specialised technique; the character, with a deep breath launches forward with a sudden and explosive burst of energy, striking the opponent's chest and causing twice the damage of a normal open hand. Requires a roll to hit; also causes 1d6 damage to the character employing this technique.
- Pin: pins an opponent to the ground using a combination of precise movements, leverage and control. The character moves into the opponent's hex intending to grapple, begun by firmly grasping the opponent's wrist. With remarkable speed and control, the opponent's arm is twisted behind the back, as he or she is put off balance; continuing the motion, the character uses leverage to guide the opponent to the ground, while maintaining control over the pinned arm. Requires roll to hit, causes open hand damage.
Authority Status
- Seize Weapon: a skill requiring precise timing and control. As the enemy's weapon arcs towards its target, the character sidesteps and closes the distance. With an iron grip, the character guides the weapon from the adversary's grip, seizes the weapon and steps back, all as one fluid motion. Requires roll with -3 to hit modifier, causes no damage.
- Throw: Using leverage and precise technique, gaining a position on the enemy that allowes gaining a grip on the enemy's arm, just above the elbow. Catching the enemy off balance, the character guides the other's momentum in a desired direction, sending him or her sprawling to the ground. Requires roll to hit; causes half normal open hand damage; stun locks the opponent as he or she returns to a fighting position. Cannot throw opponents into friendly hexes.
Expert Status
Sage Status