Difference between revisions of "Water Breathing (spell)"
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− | '''Water Breathing''' | + | [[File:Water Breathing (spell).jpg|right|525px|thumb]] |
+ | '''Water Breathing''' is a spell that bestows upon its recipient the ability to respire underwater with the same ease as one would breathe air, effectively transcending the limitations of the aquatic realm. As the magic takes hold, the individual is no longer constrained by the need for gills or air tanks, finding themselves capable of inhaling and exhaling in the watery depths without impediment. | ||
{{Spelltable | {{Spelltable | ||
| name = Water Breathing | | name = Water Breathing | ||
| range = touch | | range = touch | ||
− | | duration = 1 hour per level | + | | duration = 1 hour per [[Experience Level|level]] |
| area of effect = 1 creature; see text | | area of effect = 1 creature; see text | ||
| casting time = 2 rounds | | casting time = 2 rounds | ||
| save = none | | save = none | ||
− | | level = [[Druid 3rd Level Spells|druid (3rd)]] | + | | level = [[Druid 3rd Level Spells|druid (3rd)]]; [[Mage 3rd Level Spells|mage (3rd)]] |
}} | }} | ||
− | + | The spell offers additional safeguards against the unforgiving forces of underwater pressure. The enchantment allows the recipient to venture into the depths '''up to 30 feet per level of the caster''' without experiencing the water's weight. | |
− | + | This allows delving into submerged caverns, investigating sunken wrecks, or navigating the labyrinthine depths of an oceanic abyss. | |
− | |||
− | [[Category: Druidical Spells]] | + | For every two levels of the caster beyond 4th, the spell is extended to one additional creature. This allows two creatures at 6th level, three at 8th, four at 10th and so on. |
+ | |||
+ | == Reverse == | ||
+ | The reverse of the spell, '''Air Breathing,''' allows water-breathing creatures to survive in the atmosphere for an equal duration. As well as the creature is able, it can breathe air and move on land without suffering no more effect from the atmosphere or the sun than a human would. | ||
+ | |||
+ | |||
+ | See also,<br> | ||
+ | [[Helm of Underwater Action]]<br> | ||
+ | [[Potion of Water Breathing]]<br> | ||
+ | [[Ring of Water Command]] | ||
+ | |||
+ | [[Category: Druidical Spells]][[Category: Magical Spells]][[Category: Reviewed]] |
Latest revision as of 22:51, 5 October 2023
Water Breathing is a spell that bestows upon its recipient the ability to respire underwater with the same ease as one would breathe air, effectively transcending the limitations of the aquatic realm. As the magic takes hold, the individual is no longer constrained by the need for gills or air tanks, finding themselves capable of inhaling and exhaling in the watery depths without impediment.
Range | touch |
Duration | 1 hour per level |
Area of Effect | 1 creature; see text |
Casting Time | 2 rounds |
Saving Throw | none |
Level | druid (3rd); mage (3rd) |
The spell offers additional safeguards against the unforgiving forces of underwater pressure. The enchantment allows the recipient to venture into the depths up to 30 feet per level of the caster without experiencing the water's weight.
This allows delving into submerged caverns, investigating sunken wrecks, or navigating the labyrinthine depths of an oceanic abyss.
For every two levels of the caster beyond 4th, the spell is extended to one additional creature. This allows two creatures at 6th level, three at 8th, four at 10th and so on.
Reverse
The reverse of the spell, Air Breathing, allows water-breathing creatures to survive in the atmosphere for an equal duration. As well as the creature is able, it can breathe air and move on land without suffering no more effect from the atmosphere or the sun than a human would.
See also,
Helm of Underwater Action
Potion of Water Breathing
Ring of Water Command