Difference between revisions of "Birds (sage study)"
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− | [[File:Birds | + | [[File:Birds (sage study).jpg|right|490px|thumb]] |
'''Birds''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Animal Life (sage field)|Animal Life]], examining feathered, winged, two-legged, warm-blooded egg-laying animals, characterized by a beak with no teeth and a lightweight skeleton. Knowledge of birds includes creatures unable to fly and those able to swim, avian humanoids such as [[Aarakocra|aarakocra]] and [[Kenku|kenku]], as well as giant forms of the [[Giant Moa|moa]], [[Rhea|rhea]] or [[Roc|roc]]. | '''Birds''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Animal Life (sage field)|Animal Life]], examining feathered, winged, two-legged, warm-blooded egg-laying animals, characterized by a beak with no teeth and a lightweight skeleton. Knowledge of birds includes creatures unable to fly and those able to swim, avian humanoids such as [[Aarakocra|aarakocra]] and [[Kenku|kenku]], as well as giant forms of the [[Giant Moa|moa]], [[Rhea|rhea]] or [[Roc|roc]]. | ||
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=== Authority Status === | === Authority Status === | ||
− | * '''Avian Behaviour II''': allows the character an improved armour class against birds, while increasing the prediction of a bird's attack and movement. | + | * '''[[Avian Behaviour II (sage ability)|Avian Behaviour II]]''': allows the character an improved armour class against birds, while increasing the prediction of a bird's attack and movement. |
− | * '''Harvest Avian Product''': obtains and isolates natural parts of the bird's body (poison sacs, eyes, ichor, etc.) without damaging; applies to bird-like parts of beasts. Requires time to harvest. | + | * '''[[Harvest Avian Product (sage ability)|Harvest Avian Product]]''': obtains and isolates natural parts of the bird's body (poison sacs, eyes, ichor, etc.) without damaging; applies to bird-like parts of beasts. Requires time to harvest. |
− | * '''Locate Bird''': allows a chance to locate birds within their natural environment, with progressively rarer birds taking longer to find; allows superior scouting of bird humanoid races. | + | * '''[[Locate Bird (sage ability)|Locate Bird]]''': allows a chance to locate birds within their natural environment, with progressively rarer birds taking longer to find; allows superior scouting of bird humanoid races. |
− | * '''Sentinel Bird''': uses birds to give warning of danger or detect changes in air quality and other environmental changes. | + | * '''[[Sentinel Bird (sage ability)|Sentinel Bird]]''': uses birds to give warning of danger or detect changes in air quality and other environmental changes. |
− | * '''Train Bird''': allows influence over domestic birds (finches, canaries, etc.) so they can be kept without need of a cage; birds will come when called and remain close by. | + | * '''[[Train Bird (sage ability)|Train Bird]]''': allows influence over domestic birds (finches, canaries, etc.) so they can be kept without need of a cage; birds will come when called and remain close by. |
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=== Expert Status === | === Expert Status === | ||
− | * ''' | + | * '''[[Bird Handling I (sage ability)|Bird Handling I]]''': enables the character to ride and direct birds large enough to be mounted. |
− | * ''' | + | * '''[[Birdkill (sage ability)|Birdkill]]''': critical hits against avian creatures cause triple damage. |
− | * ''' | + | * '''[[Breed Avians (sage ability)|Breed Avians]]''': allows the mating and healthy raising of natural birds. |
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=== Sage Status === | === Sage Status === | ||
− | * ''' | + | * '''[[Bird Handling II (sage ability)|Bird Handling II]]''': provides the character with greater control in managing the bird mounts' movements and turns. |
− | * '''Breed Avian Humanoids''': allows the creation of humanoid birds from mated giant-sized hosts; requires laboratory and time to produce non-sterile pairings, more often creating low-intelligence humanoids unable to breed but cooperative with the sage character. | + | * '''[[Breed Giant Avians (sage ability)|Breed Giant Avians]]''': allows the mating and healthy raising of giant avian forms. Requires expansive roost and cots large enough to house birds. |
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+ | * '''[[Breed Avian Humanoids (sage ability)|Breed Avian Humanoids]]''': allows the creation of humanoid birds from mated giant-sized hosts; requires laboratory and time to produce non-sterile pairings, more often creating low-intelligence humanoids unable to breed but cooperative with the sage character. | ||
See [[Druid Sage Abilities]] | See [[Druid Sage Abilities]] | ||
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Latest revision as of 01:45, 29 April 2023
Birds is a sage study in the field of Animal Life, examining feathered, winged, two-legged, warm-blooded egg-laying animals, characterized by a beak with no teeth and a lightweight skeleton. Knowledge of birds includes creatures unable to fly and those able to swim, avian humanoids such as aarakocra and kenku, as well as giant forms of the moa, rhea or roc.
The study does not include many creatures that are beasts, such as the cockatrice, harpy or stirge - but the axe beak and the bird of Tyaa are included, as well as supernatural forms of the peacock or phoenix. The exact line should be drawn at the point where the creature is fully bird-like, as opposed to hybridized creatures.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
- Avian Behaviour I: allows limited prediction of a bird's attack and movement in birds of semi-intelligence or less.
- Birdwatching: the practice of seeking for and observing birds, gaining skill in their identification.
- Detect Land: gives reasonable expectation of finding land from the observation of birds at sea.
Authority Status
- Avian Behaviour II: allows the character an improved armour class against birds, while increasing the prediction of a bird's attack and movement.
- Harvest Avian Product: obtains and isolates natural parts of the bird's body (poison sacs, eyes, ichor, etc.) without damaging; applies to bird-like parts of beasts. Requires time to harvest.
- Locate Bird: allows a chance to locate birds within their natural environment, with progressively rarer birds taking longer to find; allows superior scouting of bird humanoid races.
- Sentinel Bird: uses birds to give warning of danger or detect changes in air quality and other environmental changes.
- Train Bird: allows influence over domestic birds (finches, canaries, etc.) so they can be kept without need of a cage; birds will come when called and remain close by.
Expert Status
- Bird Handling I: enables the character to ride and direct birds large enough to be mounted.
- Birdkill: critical hits against avian creatures cause triple damage.
- Breed Avians: allows the mating and healthy raising of natural birds.
Sage Status
- Bird Handling II: provides the character with greater control in managing the bird mounts' movements and turns.
- Breed Giant Avians: allows the mating and healthy raising of giant avian forms. Requires expansive roost and cots large enough to house birds.
- Breed Avian Humanoids: allows the creation of humanoid birds from mated giant-sized hosts; requires laboratory and time to produce non-sterile pairings, more often creating low-intelligence humanoids unable to breed but cooperative with the sage character.