Difference between revisions of "Talk:Hammer (symbol)"
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... and now I see the table is called "Cultivated Hexes." Well, there's my answer. You're going to make a separate table for mined hexes, eh? | ... and now I see the table is called "Cultivated Hexes." Well, there's my answer. You're going to make a separate table for mined hexes, eh? | ||
− | [[User:Tao alexis|Tao alexis]] ([[User talk:Tao alexis|talk]]) The hammers from a mining hex mean something completely different. Stop worrying about game systems I haven't built yet. | + | [[User:Tao alexis|Tao alexis]] ([[User talk:Tao alexis|talk]]) The hammers from a mining hex mean something completely different. Stop worrying about game systems I haven't built yet. I want you to understand that this second-guessing, nit-picking nonsense is in no way helping me with my program. I'm not here to answer to you. I am working on an enormous project and I'm making progress; and one thing I don't need is to get up to find your only comment is to bitch about progress I haven't made. |
Revision as of 17:06, 21 December 2022
Maxwell (talk) 08:33, 21 December 2022 (UTC) It seems that the table in the Common Facilities section does not cover all cases. For instance, a type 7 mined hex has 2 hammers by default. But if it has a settlement, now it has 3 hammers. That's not on the table.
... and now I see the table is called "Cultivated Hexes." Well, there's my answer. You're going to make a separate table for mined hexes, eh?
Tao alexis (talk) The hammers from a mining hex mean something completely different. Stop worrying about game systems I haven't built yet. I want you to understand that this second-guessing, nit-picking nonsense is in no way helping me with my program. I'm not here to answer to you. I am working on an enormous project and I'm making progress; and one thing I don't need is to get up to find your only comment is to bitch about progress I haven't made.