Difference between revisions of "Melf's Minute Meteors (spell)"

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'''Melf's Minute Meteors''' (/''my-NOOT''/)
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'''Melf's Minute Meteors''' (/''my-NOOT''/) calls down a collection of small meteoric stones, with each stone inflicting 1-4 [[Damage (hit points)|damage]] upon a target creature within the area of effect.  Stones may be distributed among targets as the caster desires, but no more than 3 stones can hit any one target.  All stones require a maximum of 6 total seconds to fall.
  
 
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Enables the caster to call down small meteoric stones, striking creatures or objects at the caster’s behest—each meteor causing 2-7 hit points of damageNo more than three missiles may strike any 5’ square area—which means that large creatures may be hit by more than three, depending upon their size. Individuals struck by the missiles must making a saving throw for their primary armor against crushing blow—those with a dexterity of 13 or higher can interpose their shield and—if that fails save—the armor being struck after.
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Since the time between the spell's [[Spellcasting|discharge]] and the actual striking of the stones is two seconds or less, it's understood that the meteors are magically conjured some 30 to 60 ft. above their targetsThus it stands to reason that the spell cannot be cast except in the outdoors, where meteors may conceivably fall.
All meteors will strike in a single round.
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There is no saving throw for the damage done, and the effect happens too rapidly to allow most creatures to seek shelter or attempt to interpose their shields.  However, those persons wearing [[Ring Mail|ring mail]] or better metal [[Armour List|armours]] subtract 1 point of damage from each meteor that hits.
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Once striking, the meteors shatter and disappear, leaving no evidence of their existence.
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[[Category: Magical Spells]]

Revision as of 03:56, 21 October 2022

Melf's Minute Meteors (/my-NOOT/) calls down a collection of small meteoric stones, with each stone inflicting 1-4 damage upon a target creature within the area of effect. Stones may be distributed among targets as the caster desires, but no more than 3 stones can hit any one target. All stones require a maximum of 6 total seconds to fall.

Melf's Minute Meteors
Range 10 ft. per level
Duration 1 round
Area of Effect 25 ft. radius circle; 1 meteor
per level
Casting Time 2 rounds
Saving Throw none
Level mage (3rd)

Since the time between the spell's discharge and the actual striking of the stones is two seconds or less, it's understood that the meteors are magically conjured some 30 to 60 ft. above their targets. Thus it stands to reason that the spell cannot be cast except in the outdoors, where meteors may conceivably fall.

There is no saving throw for the damage done, and the effect happens too rapidly to allow most creatures to seek shelter or attempt to interpose their shields. However, those persons wearing ring mail or better metal armours subtract 1 point of damage from each meteor that hits.

Once striking, the meteors shatter and disappear, leaving no evidence of their existence.