Difference between revisions of "Bestial Intelligence"
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The objective is to provide a framework for player-creature interactions, stressing the creature's motivation, the emotions it might possess and it's strategy when confronted or provoked. In [[Combat|combat]], these animals fight by impulses derived from their hormones or conditioning. Higher thought only appears to exist, even where it's possible for the creature to "communicate" with those of higher intelligence — but this appearance is considered a delusion on the witness's part. | The objective is to provide a framework for player-creature interactions, stressing the creature's motivation, the emotions it might possess and it's strategy when confronted or provoked. In [[Combat|combat]], these animals fight by impulses derived from their hormones or conditioning. Higher thought only appears to exist, even where it's possible for the creature to "communicate" with those of higher intelligence — but this appearance is considered a delusion on the witness's part. | ||
− | For some, it may be useful to think of bestial grades of intelligence equalling "zero" to "4" intelligence. There are issues with this, as explained under the [[Intelligence (ability stat)|intelligence]] stat. However, for the sake of convenience, a number has been attached to each grade as a memory aid. | + | For some, it may be useful to think of bestial grades of intelligence equalling "zero" to "4" intelligence. There are issues with this, as explained under the [[Intelligence (ability stat)|intelligence]] stat. However, for the sake of convenience, a number has been attached to each grade as a memory aid. These numbers are used upon [[Bestiary|bestiary]] charts throughout the wiki. |
== Sensory Intelligence (0 pts.) == | == Sensory Intelligence (0 pts.) == | ||
'''Zero intelligence creatures''' lack all self-awareness or emotion, responding solely as a response to the physical movement of other creatures. | '''Zero intelligence creatures''' lack all self-awareness or emotion, responding solely as a response to the physical movement of other creatures. |
Revision as of 23:57, 29 June 2022
Bestial Intelligence describes the mental actions and processes of creatures whose brains are insufficient to be measured as an ability statistic between 3 and 18. Previously this included creatures of "animal intelligence" or which were "semi-intelligent" — terms that no longer apply. In replacement, there are five grades of bestial intelligence: sensory, instinctive, belligerent, familial and cooperative. These grades are progressive, with sensory having the least cognitive ability and cooperative having the most.
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The objective is to provide a framework for player-creature interactions, stressing the creature's motivation, the emotions it might possess and it's strategy when confronted or provoked. In combat, these animals fight by impulses derived from their hormones or conditioning. Higher thought only appears to exist, even where it's possible for the creature to "communicate" with those of higher intelligence — but this appearance is considered a delusion on the witness's part.
For some, it may be useful to think of bestial grades of intelligence equalling "zero" to "4" intelligence. There are issues with this, as explained under the intelligence stat. However, for the sake of convenience, a number has been attached to each grade as a memory aid. These numbers are used upon bestiary charts throughout the wiki.
Sensory Intelligence (0 pts.)
Zero intelligence creatures lack all self-awareness or emotion, responding solely as a response to the physical movement of other creatures.