Difference between revisions of "Animal Summoning I (spell)"
From The Authentic D&D Wiki
Jump to navigationJump to searchLine 1: | Line 1: | ||
[[File:Animal Summoning I.jpg|right|420px]] | [[File:Animal Summoning I.jpg|right|420px]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range. | Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range. | ||
+ | |||
+ | {{Spelltable | ||
+ | | name = Animal Summoning I | ||
+ | | range = 40 ft. | ||
+ | | duration = 1 round per level | ||
+ | | area of effect = 1 hit die per level | ||
+ | | casting time = 2 [[Combat Round|rounds]] | ||
+ | | save = none | ||
+ | | level = [[Druid 4th Level Spells|druid (4th)]] | ||
+ | }} | ||
+ | [[Category: Druidical Spells]] | ||
The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland. | The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Revision as of 23:22, 18 June 2022
Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.
Range | 40 ft. |
Duration | 1 round per level |
Area of Effect | 1 hit die per level |
Casting Time | 2 rounds |
Saving Throw | none |
Level | druid (4th) |
The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.
Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.