Difference between revisions of "Swimming (sage ability)"
Tao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 11: | Line 11: | ||
| 4-9 || 3 | | 4-9 || 3 | ||
|- | |- | ||
− | | 10-15 || | + | | 10-15 || 2½ || 1¾ || 1 |
|- | |- | ||
− | | 16- | + | | 16-30 || 2¼ || 1¼ || ¾ |
+ | |- | ||
+ | | 34-60 || 2 || 1 || ⅝ | ||
+ | |- | ||
+ | | 61+ || 1¾ || ¾ || ½ | ||
|} | |} | ||
− | Three | + | Three paces of surface swimming are possible for those who have attained an amateur ability: paddling, stroking and racing. As the table shows, the AP cost for each improves as the swimmer gains knowledge; an improved AP cost means more distance covered by the swimmer in the same amount of time, 1 [[Combat Round|combat round]]. For example, a amateur swimmer with 5 AP and 61 or more knowledge points can race at a speed of 10 hexes per round when swimming; that same swimmer could maintain a stroking pace of 6⅔ hexes. |
Revision as of 19:48, 16 April 2022
Swimming is an unskilled and amateur-status sage ability that can be performed with a minimum of 1 knowledge point. It's ordinary and common when characters cannot swim, but it takes a minimum of proper training to help someone learn. Distance traversed by swimming depends on the amount of knowledge the character has, compared to the action point (AP) cost to travel from one [[Combat Hex|combat hex] to another, each hex being 5 feet in diameter. This calculation works much like the character's stride, except that the character is swimming.
Knowledge | Cost in AP per hex | ||
---|---|---|---|
Paddling | Stroking | Racing | |
1-3 | 5 | unable | |
4-9 | 3 | ||
10-15 | 2½ | 1¾ | 1 |
16-30 | 2¼ | 1¼ | ¾ |
34-60 | 2 | 1 | ⅝ |
61+ | 1¾ | ¾ | ½ |
Three paces of surface swimming are possible for those who have attained an amateur ability: paddling, stroking and racing. As the table shows, the AP cost for each improves as the swimmer gains knowledge; an improved AP cost means more distance covered by the swimmer in the same amount of time, 1 combat round. For example, a amateur swimmer with 5 AP and 61 or more knowledge points can race at a speed of 10 hexes per round when swimming; that same swimmer could maintain a stroking pace of 6⅔ hexes.