Difference between revisions of "Push (spell)"
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[[File:Push (spell).jpg|right|525px|thumb]] | [[File:Push (spell).jpg|right|525px|thumb]] | ||
− | '''Push''' causes an invisible force to lift and hurl back whatever objects or creatures the caster desires, within the area of effect. The force of the push is not great; it's enough to push enemies back ten feet, through a 180° arc from the caster — up to the weight limit specified. The direction of the push is always away from the caster | + | '''Push''' causes an invisible force to lift and hurl back whatever objects or creatures the caster desires, within the area of effect. The force of the push is not great; it's enough to push enemies back ten feet, through a 180° arc from the caster — up to the weight limit specified. The direction of the push is always away from the caster. |
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− | + | The caster may decide which creatures are affected up to the spell's limit. The push is abrupt, however, so that when creatures are hurled back, they each suffer '''1-6 [[Damage (hit points)|damage]]'''. If this causes any of the creatures to be [[Stun Lock|stunned]], they will fall over and take an additional 1-3 points. | |
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+ | There is a potential for an enemy to be thrown off a ledge or into some other form of hazard; in such cases, the creature is entitled to a saving throw against magic; otherwise, no saving throw is required. | ||
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+ | Smaller, lighter creatures aren't affected more or less than large creatures; '''for example''', a 50 lb. kobald could not be hurled back a distance of 40 ft. However, the spell can be [[Spellcasting|discharged]] so that objects or creatures are pushed gently, without harming them. | ||
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+ | [[Category: Magical Spells]] |
Latest revision as of 20:42, 9 December 2021
Push causes an invisible force to lift and hurl back whatever objects or creatures the caster desires, within the area of effect. The force of the push is not great; it's enough to push enemies back ten feet, through a 180° arc from the caster — up to the weight limit specified. The direction of the push is always away from the caster.
Range | 20 ft. + 10 per level |
Duration | 1 round |
Area of Effect | 200 lbs. per level; see text |
Casting Time | 1 round |
Saving Throw | none; see text |
Level | mage (1st) |
The caster may decide which creatures are affected up to the spell's limit. The push is abrupt, however, so that when creatures are hurled back, they each suffer 1-6 damage. If this causes any of the creatures to be stunned, they will fall over and take an additional 1-3 points.
There is a potential for an enemy to be thrown off a ledge or into some other form of hazard; in such cases, the creature is entitled to a saving throw against magic; otherwise, no saving throw is required.
Smaller, lighter creatures aren't affected more or less than large creatures; for example, a 50 lb. kobald could not be hurled back a distance of 40 ft. However, the spell can be discharged so that objects or creatures are pushed gently, without harming them.