Difference between revisions of "Pass without Trace (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
[[File:Pass without Trace (spell).jpg|right|490px|thumb]]
 
[[File:Pass without Trace (spell).jpg|right|490px|thumb]]
 +
'''Pass without Trace''' enables the recipient to [[Travel|travel]] over any surface, including mud, snow, sand or dust, without leaving either a footprint or a scent.  The spell doesn't provide movement bonuses through difficult vegetation or over rough terrain, but the recipient may move at any [[Movement (stride)|stride]], and any object that is carried, without leaving trace.
  
 
{{Spelltable
 
{{Spelltable
Line 10: Line 11:
 
| level = [[Druid 1st Level Spells|druid (1st)]]
 
| level = [[Druid 1st Level Spells|druid (1st)]]
 
}}
 
}}
 +
 +
The spell can be cast upon a [[Horse (domestic)|horse]] or other mount, but then the [[Horseback Riding (sage study)|rider]] would leave a trace upon dismounting.  The spell grants no benefit to non-living creatures such as [[Wagon|wagons]], [[Cart|carts]] or [[Ship Types|seagoing craft]] (which could leave evidence of their wake in some environments).
 +
 +
The spell's benefits can greatly improve the chance of the avoiding an [[Knowledge Points|amateur or authority-status]] [[Tracking (sage ability)|tracker]], but an expert can recognize the effects of the spell and will compensate for it, guessing approximately where to pick up the trail again.  Remember that the spell remains in effect for a mere two minutes per level — although this is enough for a character with [[Evasion (sage ability)|evasion]] skill to outwit an expert tracker.
 +
 +
[[Category: Druidical Spells]][[Category: Don't Review until 2022]]

Latest revision as of 03:09, 2 October 2021

Pass without Trace (spell).jpg

Pass without Trace enables the recipient to travel over any surface, including mud, snow, sand or dust, without leaving either a footprint or a scent. The spell doesn't provide movement bonuses through difficult vegetation or over rough terrain, but the recipient may move at any stride, and any object that is carried, without leaving trace.

Pass without Trace
Range touch
Duration 10 rounds per level
Area of Effect 1 creature per level
Casting Time 1 round
Saving Throw none
Level druid (1st)

The spell can be cast upon a horse or other mount, but then the rider would leave a trace upon dismounting. The spell grants no benefit to non-living creatures such as wagons, carts or seagoing craft (which could leave evidence of their wake in some environments).

The spell's benefits can greatly improve the chance of the avoiding an amateur or authority-status tracker, but an expert can recognize the effects of the spell and will compensate for it, guessing approximately where to pick up the trail again. Remember that the spell remains in effect for a mere two minutes per level — although this is enough for a character with evasion skill to outwit an expert tracker.