Difference between revisions of "Creak (cantrip)"
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| range = 10 ft. | | range = 10 ft. | ||
| duration = 1 round; see below | | duration = 1 round; see below | ||
− | | area of effect = 20 ft. circle, up to 1 creature or object | + | | area of effect = 20 ft. circle, up to 1 creature<br>or object |
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = negates | | save = negates |
Revision as of 21:49, 30 September 2021
Range | 10 ft. |
Duration | 1 round; see below |
Area of Effect | 20 ft. circle, up to 1 creature or object |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Produces a creaking sound, similar to a door opening or closing.
The sound will serve as a distraction up to a 20 ft. distance, so that one chosen individual will need to make save, or else suffer a one round 2 point penalty to their armour class.
The cantrip will also cause an actual hinge to creak whenever its used. The creak can be cured with 8 ounces of oil.