Difference between revisions of "Druid 5th Level Spells"
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| [[Animal Summoning II (spell)|animal summoning II]] || 60 ft./level || 2 rounds/level || 2 hit dice/level || 3 rounds || none || summons animals from the local environment | | [[Animal Summoning II (spell)|animal summoning II]] || 60 ft./level || 2 rounds/level || 2 hit dice/level || 3 rounds || none || summons animals from the local environment | ||
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− | | [[Anti-plant Shell (spell)|anti-plant shell]] || self || 10 rounds/level || 15' diam. dome || 3 rounds || none || creates | + | | [[Anti-plant Shell (spell)|anti-plant shell]] || self || 10 rounds/level || 15' diam. dome || 3 rounds || none || creates a barrier against vegetable creatures and materials |
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− | | [[Commune with Nature (spell)|commune with nature]] || | + | | [[Commune with Nature (spell)|commune with nature]] || self || ½ hour* || ½ mile/level || 1 round || none || enables the caster to become aware of the surrounding world |
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| [[Control Winds (spell)|control winds]] || || || || || || | | [[Control Winds (spell)|control winds]] || || || || || || |
Revision as of 20:14, 27 September 2021
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal growth | 80 ft. | 2 rounds/level | 2 hit dice/level | 3 rounds | none | causes animals to grow up to twice their normal size |
animal summoning II | 60 ft./level | 2 rounds/level | 2 hit dice/level | 3 rounds | none | summons animals from the local environment |
anti-plant shell | self | 10 rounds/level | 15' diam. dome | 3 rounds | none | creates a barrier against vegetable creatures and materials |
commune with nature | self | ½ hour* | ½ mile/level | 1 round | none | enables the caster to become aware of the surrounding world |
control winds | ||||||
insect plague | 360 ft. | 10 rounds/level | 360 ft. circle, 60 ft. high | 3 rounds | none* | creates a horde of creeping, hopping and flying insects |
moonbeam | ||||||
pass plant | ||||||
spike stones | 60 ft. | 30 + 5 rounds/level | 4 hexes/level (10 ft. square) | 3 rounds | none | transforms stony ground into hard pointed spikes as a barrier |
sticks to snakes | 30 ft. | 2 rounds/level | 1 stick/level | 2 rounds | none | transforms ordinary sticks into poisonous snakes |
transmute rock to mud | ||||||
wall of fire |
See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables