Difference between revisions of "Find Sacred Place (sage ability)"
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[[File:Find Shrine (sage ability).jpg|right|525px|thumb]] | [[File:Find Shrine (sage ability).jpg|right|525px|thumb]] | ||
− | '''Seek Shrines''' is an [[Knowledge Points|amateur]]-status ability allowing the character to locate sacred places in the wild. These are places that have been consecrated by religious entities, including [[Shrine|shrines]], [[ | + | '''Seek Shrines''' is an [[Knowledge Points|amateur]]-status ability allowing the character to locate sacred places in the wild. These are places that have been consecrated by religious entities, including [[Shrine|shrines]], [[Glade|glades]], [[Crypt|crypts]], [[Sanctuary and Garden|sanctuaries]] and other hallowed places, depending on the part of the world where they're found. Only shrines of the character's religion may be found. |
The ability will also reveal the absence of a shrine within a [[6-mile Hex Map|6-mile hex]] after a day's search. This is understood through hard to read markings that would be found upon trees and stones, as well as vegetation patterns and the lay of the land. If there is a shrine to be found, the character will know it by the end of the day; but it will take a total of 5-20 hours (including time spent on the first day) to actually find it. No roll is made. It is not known to the player how many such places exist, but where the religion is commonest, it's estimated that 1 in 10 six-mile hexes will contain a sacred place. | The ability will also reveal the absence of a shrine within a [[6-mile Hex Map|6-mile hex]] after a day's search. This is understood through hard to read markings that would be found upon trees and stones, as well as vegetation patterns and the lay of the land. If there is a shrine to be found, the character will know it by the end of the day; but it will take a total of 5-20 hours (including time spent on the first day) to actually find it. No roll is made. It is not known to the player how many such places exist, but where the religion is commonest, it's estimated that 1 in 10 six-mile hexes will contain a sacred place. | ||
− | The exact nature of the sacred place will vary; shrines are by far the most common, thus the name of the sage ability. Roll a d20 to learn which place is found: shrine (1-15), | + | The exact nature of the sacred place will vary; shrines are by far the most common, thus the name of the sage ability. Roll a d20 to learn which place is found: shrine (1-15), glade (16-17), sanctuary (18-19), holy crypt (20). The benefit of each is as follows: |
:'''Shrines''' will enable a cleric to cast spells at +2 [[Experience Level|experience levels]], so that a 7th level would cast as a 9th level, when standing within 60 ft. of the shrine. | :'''Shrines''' will enable a cleric to cast spells at +2 [[Experience Level|experience levels]], so that a 7th level would cast as a 9th level, when standing within 60 ft. of the shrine. | ||
− | :''' | + | :'''Glades''' are places of great beauty peace; those of the cleric's religion who [[Rest (healing)|rest]] in a glade will heal more quickly, their [[Aid Rest (sage ability)|rest aided]] by a higher power. Glades are typically an acre in area, with a supply of fresh water and a natural fruit patch. |
+ | |||
+ | :'''Sanctuaries''' are secure, naturally fortified places, | ||
See [[Religious Design (sage study)|Religious Design]] | See [[Religious Design (sage study)|Religious Design]] |
Revision as of 05:15, 20 September 2021
Seek Shrines is an amateur-status ability allowing the character to locate sacred places in the wild. These are places that have been consecrated by religious entities, including shrines, glades, crypts, sanctuaries and other hallowed places, depending on the part of the world where they're found. Only shrines of the character's religion may be found.
The ability will also reveal the absence of a shrine within a 6-mile hex after a day's search. This is understood through hard to read markings that would be found upon trees and stones, as well as vegetation patterns and the lay of the land. If there is a shrine to be found, the character will know it by the end of the day; but it will take a total of 5-20 hours (including time spent on the first day) to actually find it. No roll is made. It is not known to the player how many such places exist, but where the religion is commonest, it's estimated that 1 in 10 six-mile hexes will contain a sacred place.
The exact nature of the sacred place will vary; shrines are by far the most common, thus the name of the sage ability. Roll a d20 to learn which place is found: shrine (1-15), glade (16-17), sanctuary (18-19), holy crypt (20). The benefit of each is as follows:
- Shrines will enable a cleric to cast spells at +2 experience levels, so that a 7th level would cast as a 9th level, when standing within 60 ft. of the shrine.
- Glades are places of great beauty peace; those of the cleric's religion who rest in a glade will heal more quickly, their rest aided by a higher power. Glades are typically an acre in area, with a supply of fresh water and a natural fruit patch.
- Sanctuaries are secure, naturally fortified places,
See Religious Design