Difference between revisions of "Thump (cantrip)"
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When cast directly behind a creature of 1 intelligence or more, that creature must make saving throw or be sent into a fright. Creatures of animal [[Intelligence (ability stat)|intelligence]] will scamper away for 1 round. | When cast directly behind a creature of 1 intelligence or more, that creature must make saving throw or be sent into a fright. Creatures of animal [[Intelligence (ability stat)|intelligence]] will scamper away for 1 round. | ||
− | [[Animals]] of semi-intelligence will freeze in place and not move at all — unless attacked, in which case they will fight at –1 to hit for 1-6 rounds. They cannot be surprised during that period. | + | [[Animal|Animals]] of semi-intelligence will freeze in place and not move at all — unless attacked, in which case they will fight at –1 to hit for 1-6 rounds. They cannot be surprised during that period. |
Creatures of lower intelligence or greater will fight at –1 to hit for 1-6 rounds on account of the fright. | Creatures of lower intelligence or greater will fight at –1 to hit for 1-6 rounds on account of the fright. | ||
See [[Haunting Sound Cantrips]] | See [[Haunting Sound Cantrips]] |
Revision as of 22:23, 19 September 2021
Range | 30 ft. |
Duration | 1 round |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Produces a single, loud thump, as of a heavy object falling.
When cast directly behind a creature of 1 intelligence or more, that creature must make saving throw or be sent into a fright. Creatures of animal intelligence will scamper away for 1 round.
Animals of semi-intelligence will freeze in place and not move at all — unless attacked, in which case they will fight at –1 to hit for 1-6 rounds. They cannot be surprised during that period.
Creatures of lower intelligence or greater will fight at –1 to hit for 1-6 rounds on account of the fright.