Difference between revisions of "Thump (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 13: Line 13:
 
When cast directly behind a creature of 1 intelligence or more, that creature must make saving throw or be sent into a fright. Creatures of animal [[Intelligence (ability stat)|intelligence]] will scamper away for 1 round.
 
When cast directly behind a creature of 1 intelligence or more, that creature must make saving throw or be sent into a fright. Creatures of animal [[Intelligence (ability stat)|intelligence]] will scamper away for 1 round.
  
[[Animals]] of semi-intelligence will freeze in place and not move at all — unless attacked, in which case they will fight at –1 to hit for 1-6 rounds. They cannot be surprised during that period.
+
[[Animal|Animals]] of semi-intelligence will freeze in place and not move at all — unless attacked, in which case they will fight at –1 to hit for 1-6 rounds. They cannot be surprised during that period.
  
 
Creatures of lower intelligence or greater will fight at –1 to hit for 1-6 rounds on account of the fright.
 
Creatures of lower intelligence or greater will fight at –1 to hit for 1-6 rounds on account of the fright.
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]

Revision as of 22:23, 19 September 2021

Thump
Range 30 ft.
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip


Produces a single, loud thump, as of a heavy object falling.

When cast directly behind a creature of 1 intelligence or more, that creature must make saving throw or be sent into a fright. Creatures of animal intelligence will scamper away for 1 round.

Animals of semi-intelligence will freeze in place and not move at all — unless attacked, in which case they will fight at –1 to hit for 1-6 rounds. They cannot be surprised during that period.

Creatures of lower intelligence or greater will fight at –1 to hit for 1-6 rounds on account of the fright.

See Haunting Sound Cantrips