Difference between revisions of "Two D'llusion (cantrip)"

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[[File:Two D'llusion (cantrip).jpg|right|420px|thumb|]]
 
{{Spelltable
 
{{Spelltable
 
| name = Two D'Illusion
 
| name = Two D'Illusion
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Enables the casting of a two-dimensional illusion which appears on a flat plane, an effect that works best when the image's surface prevents the viewer from seeing its true nature — ''i.e.'', located against a solid wall or at a sufficient distance to prevent moving around the illusion.
 
Enables the casting of a two-dimensional illusion which appears on a flat plane, an effect that works best when the image's surface prevents the viewer from seeing its true nature — ''i.e.'', located against a solid wall or at a sufficient distance to prevent moving around the illusion.
  
Moving images may not be depicted, but the cantrip will grant the illusion of depth to the image, so that when seen head on, objects depicted will ''seem'' real.  When used in sufficiently poor light, or when made to appear the same as the background in front of which it's placed, the cantrip can effectively conceal those attempting to hide — perhaps in the two foot space between the two-d'llusion and a wall.  If there is space to stand behind or under the illusion, the caster is able to see through it, but others cannot.  The image from the back will appear exactly the reverse as the image from the front.
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Moving images '''may be depicted''', but only ''natural'' images where the movement is constant and predictable, such as moving branches, a waterfall or wind flowing over grass.  Beings, animals and moving machines cannot be depicted.
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The cantrip will grant the illusion of depth to the image, so that when seen head on, objects depicted will ''seem'' real.  When used in sufficiently poor light, or when made to appear the same as the background in front of which it's placed, the cantrip can effectively conceal those attempting to hide — perhaps in the two foot space between the two-d'llusion and a wall.  If there is space to stand behind or under the illusion, the caster is able to see through it, but others cannot.  The image from the back will appear exactly the reverse as the image from the front.
  
 
Note the two-d'llusion need not be vertically placed; it can also be cast horizontally upon the ground or above it.
 
Note the two-d'llusion need not be vertically placed; it can also be cast horizontally upon the ground or above it.

Revision as of 23:46, 7 April 2021

Two D'llusion (cantrip).jpg
Two D'Illusion
Range 10 ft.
Duration 1 round per level
Area of Effect 6 ft. square
Casting Time 2 action points
Saving Throw none
Level cantrip

Enables the casting of a two-dimensional illusion which appears on a flat plane, an effect that works best when the image's surface prevents the viewer from seeing its true nature — i.e., located against a solid wall or at a sufficient distance to prevent moving around the illusion.

Moving images may be depicted, but only natural images where the movement is constant and predictable, such as moving branches, a waterfall or wind flowing over grass. Beings, animals and moving machines cannot be depicted.

The cantrip will grant the illusion of depth to the image, so that when seen head on, objects depicted will seem real. When used in sufficiently poor light, or when made to appear the same as the background in front of which it's placed, the cantrip can effectively conceal those attempting to hide — perhaps in the two foot space between the two-d'llusion and a wall. If there is space to stand behind or under the illusion, the caster is able to see through it, but others cannot. The image from the back will appear exactly the reverse as the image from the front.

Note the two-d'llusion need not be vertically placed; it can also be cast horizontally upon the ground or above it.


See Also,
Illusionary Cantrips
Phantasmal Feature (spell)