Spell Immunity (spell)

From The Authentic D&D Wiki
Revision as of 16:37, 6 October 2021 by Tao alexis (talk | contribs) (Undo revision 13584 by Tao alexis (talk))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Spell Immunity (spell).jpg

Spell immunity wards off spells of a clerical nature up to 3rd level, so that such has no effect at all for the duration of the spell — including damage done or requirements for saving throws. The recipient must be physically touched and must be of the same religion as the caster.

Spell Immunity
Range touch
Duration 3 rounds per level
Area of Effect 1 creature
Casting Time 2 rounds
Saving Throw none
Level cleric (4th)

The spell includes magic cast by bards, druids, illusionists and mages, if it is also a spell a cleric can cast. The recipient is equally unable to be affected by clerical magics discharged upon his or her self.