Difference between revisions of "Shield (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "Placeholder.")
 
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
Placeholder.
+
[[File:Shield (spell).jpg|right|560px|thumb]]
 +
'''Shield''' creates an invisible barrier that moves in front of the caster and helps protect against [[Melee|melee]] [[Attacking in Combat|attacks]].  The amount of protection granted depends on the incoming attack; but regardless, the caster is defended on all sides, whether an attack comes from the front, [[Flank & Rear Attacks|flank or the rear]].
 +
 
 +
{{Spelltable
 +
| name = Shield
 +
| range = self
 +
| duration = 5 [[Combat Round|rounds]] per [[Experience Level|level]]
 +
| area of effect = self
 +
| casting time = 1 round
 +
| save = none
 +
| level = [[Mage 1st Level Spells|mage (1st)]]
 +
}}
 +
 
 +
An [[Armour Class|armour class]] (AC) '''of 4''' is provided against all direct hand-to-hand melee attacks.  The shield's '''AC is 3''' against hurled [[Missile Weapons|missile weapons]], like an [[Hand Axe (weapon)|hand axe]] or [[Spear (weapon)|spear]]; and the caster is '''AC 2''' against fired weapons, like a [[Bow (weapon)|bow]], [[Crossbow (weapon)|crossbow]] or [[Sling (weapon)|sling]].
 +
 
 +
The spell also provides some protection against area-effect [[Spellcasting|spells]] and [[Natural Abilities|natural abilities]], such a [[Fireball (spell)|fireball]] or a [[Breath Weapon|breath weapon]] — a +1 [[Saving Throws|saving throw]].  [[Magic Missile (spell)|Magic missiles]] are turned aside by the spell, so that these are wasted against the shield.
 +
 
 +
[[Category: Magical Spells]]

Latest revision as of 23:29, 9 December 2021

Shield (spell).jpg

Shield creates an invisible barrier that moves in front of the caster and helps protect against melee attacks. The amount of protection granted depends on the incoming attack; but regardless, the caster is defended on all sides, whether an attack comes from the front, flank or the rear.

Shield
Range self
Duration 5 rounds per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level mage (1st)

An armour class (AC) of 4 is provided against all direct hand-to-hand melee attacks. The shield's AC is 3 against hurled missile weapons, like an hand axe or spear; and the caster is AC 2 against fired weapons, like a bow, crossbow or sling.

The spell also provides some protection against area-effect spells and natural abilities, such a fireball or a breath weapon — a +1 saving throw. Magic missiles are turned aside by the spell, so that these are wasted against the shield.