Difference between revisions of "Remove Fear (spell)"

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Arrests those suffering from [[Fear (spell)|fear]] and restores their state of mind, enabling them to face the most terrifying of situations. The caster must touch or catch hold of the fearful recipient by successfully [[Roll to Hit|hitting]] [[Armour Class|armour class]] 10.  Those who are routed or falling back due to [[Morale|morale]] failure may also be touched and restored, and thus made able to return to [[Combat|combat]].  For any who are restored in this manner, for the next ten [[Combat Round|rounds]] they will receive a +1 bonus to further checks against fear or morale.
 
Arrests those suffering from [[Fear (spell)|fear]] and restores their state of mind, enabling them to face the most terrifying of situations. The caster must touch or catch hold of the fearful recipient by successfully [[Roll to Hit|hitting]] [[Armour Class|armour class]] 10.  Those who are routed or falling back due to [[Morale|morale]] failure may also be touched and restored, and thus made able to return to [[Combat|combat]].  For any who are restored in this manner, for the next ten [[Combat Round|rounds]] they will receive a +1 bonus to further checks against fear or morale.
  
If cast upon a recipient BEFORE the onset of fear (by spell or other means), the spell provides a +1 [[Saving Throws|saving throw]] per [[Experience Level|level]] of the caster.  This effect may also be applied to a recipient's morale check.  This preventative effect cannot be granted to any creature who has, that day, failed a save against fear.
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If cast upon a recipient '''before''' the onset of fear (by spell or other means), the spell provides a +1 [[Saving Throws|saving throw]] per [[Experience Level|level]] of the caster.  This effect may also be applied to a recipient's morale check.  This preventative effect cannot be granted to any creature who has, that day, failed a save against fear.
  
 
The reverse of the spell, ''cause fear'', will force others to flee for one round per level of the caster, once they have failed a saving throw.
 
The reverse of the spell, ''cause fear'', will force others to flee for one round per level of the caster, once they have failed a saving throw.
 
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Revision as of 19:30, 22 August 2020

Remove Fear
Range touch
Duration permanent; see below
Area of Effect 3 creatures
Casting Time 1 round
Saving Throw none; see below
Level bard (1st); cleric (1st)

Arrests those suffering from fear and restores their state of mind, enabling them to face the most terrifying of situations. The caster must touch or catch hold of the fearful recipient by successfully hitting armour class 10. Those who are routed or falling back due to morale failure may also be touched and restored, and thus made able to return to combat. For any who are restored in this manner, for the next ten rounds they will receive a +1 bonus to further checks against fear or morale.

If cast upon a recipient before the onset of fear (by spell or other means), the spell provides a +1 saving throw per level of the caster. This effect may also be applied to a recipient's morale check. This preventative effect cannot be granted to any creature who has, that day, failed a save against fear.

The reverse of the spell, cause fear, will force others to flee for one round per level of the caster, once they have failed a saving throw.