Difference between revisions of "Meld into Stone (spell)"

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| casting time = 1 move
 
| casting time = 1 move
 
| save = none
 
| save = none
| level = [[Cleric 3rd Level Spells|cleric (3rd)]]
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| level = [[Bard 3rd Level Spells|bard (3rd)]]; [[Cleric 3rd Level Spells|cleric (3rd)]]
 
}}
 
}}
  
Once transformed, the caster will be undetectable except by a spell, such as [[Penetrate Disguise (spell)|penetrate disguise]], [[True Seeing (spell)|true seeing]] or [[Detect Magic (spell)|detect magic]] — which will reveal the presence of magic, though not what it is.  While in stone form, the caster will be immune to most forms of attack, including [[Cold Attacks|cold]], [[Heat Attacks|heat]], [[Lightning|lightning]], [[Gas|gasses]] or physical [[Attacking in Combat|attacks]].
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Once transformed, the caster will be undetectable except by a spell, such as [[Penetrate Disguise (spell)|penetrate disguise]], [[True Seeing (spell)|true seeing]] or [[Detect Magic (spell)|detect magic]] — which will reveal the presence of magic, though not what it is.  While in stone form, the caster will be immune to most forms of attack, including [[Cold Attacks|cold]], [[Heat Attacks|heat]], [[Lightning|lightning]], [[Gas-based Attacks|gasses]] or physical [[Attacking in Combat|attacks]].
  
 
Spells that normally affect stone, such as [[Stone to Flesh (spell)|stone to flesh]], [[Stone Shape (spell)|stone shape]], [[Earthquake (spell)|earthquake]] and [[Transmute Rock to Mud|transmute rock to mud]], will cause 4-32 [[Damage (hit points)|damage]] to a melded caster.  These will also disrupt the spell, ending the magic.  [[Flesh to Stone (spell)|Flesh to stone]] will have no effect.  [[Dispel Magic (spell)|Dispel magic]] will restore the caster to normal.
 
Spells that normally affect stone, such as [[Stone to Flesh (spell)|stone to flesh]], [[Stone Shape (spell)|stone shape]], [[Earthquake (spell)|earthquake]] and [[Transmute Rock to Mud|transmute rock to mud]], will cause 4-32 [[Damage (hit points)|damage]] to a melded caster.  These will also disrupt the spell, ending the magic.  [[Flesh to Stone (spell)|Flesh to stone]] will have no effect.  [[Dispel Magic (spell)|Dispel magic]] will restore the caster to normal.
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Likewise, the caster is unable to move or cast spells — though he or she will continue to be in full possession of their senses, including sight, hearing and smell.  When desired, the caster may put off the stone disguise and return to themselves, again at a cost of 1 AP.
 
Likewise, the caster is unable to move or cast spells — though he or she will continue to be in full possession of their senses, including sight, hearing and smell.  When desired, the caster may put off the stone disguise and return to themselves, again at a cost of 1 AP.
  
[[Category: Clerical Spells]][[Category: Don't Review until 2023]]
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[[Category: Bardic Spells]][[Category: Clerical Spells]][[Category: Don't Review until 2023]]

Latest revision as of 20:51, 20 June 2022

Meld into Stone (spell).jpg

Meld into stone allows the caster to temporarily transform into stone in the space of a single action point (AP), upon discharging the cast spell. The shape obtained may be that of a free standing stone, or melding into an existing stone face. The shape will be formless and cairn-like, up to 50% taller or shorter than the caster.

Meld into Stone
Range self
Duration 8 rounds +1 round per level
Area of Effect special
Casting Time 1 move
Saving Throw none
Level bard (3rd); cleric (3rd)

Once transformed, the caster will be undetectable except by a spell, such as penetrate disguise, true seeing or detect magic — which will reveal the presence of magic, though not what it is. While in stone form, the caster will be immune to most forms of attack, including cold, heat, lightning, gasses or physical attacks.

Spells that normally affect stone, such as stone to flesh, stone shape, earthquake and transmute rock to mud, will cause 4-32 damage to a melded caster. These will also disrupt the spell, ending the magic. Flesh to stone will have no effect. Dispel magic will restore the caster to normal.

Likewise, the caster is unable to move or cast spells — though he or she will continue to be in full possession of their senses, including sight, hearing and smell. When desired, the caster may put off the stone disguise and return to themselves, again at a cost of 1 AP.