Difference between revisions of "Levitation (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Levitate''' enables the caster to affect any single living thing or object up to 100 lbs. per level of the caster. This movement is strictly vertical, either up or down. Unwilling creatures are entitled to a [[Saving Throws|saving throw]] against magic if they do not wish to be levitated.
+
[[File:Levitate (spell).jpg|right|490px|thumb]]
 +
'''Levitate''' is a spell that allows  the caster to manipulate a single living being or object weighing up to 100 lbs. per caster [[Experience Level|level]]. This manipulation occurs exclusively in a vertical direction, either upwards or downwards. In the case of unwilling creatures, they have the opportunity to make a [[Saving Throws|saving throw against magic]] if they resist being levitated.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Levitation
 
| name = Levitation
 
| range = touch
 
| range = touch
| duration = 10 rounds per level
+
| duration = 10 [[Combat Round|rounds]] per level
| area of effect = 1 creature or object;<br> 10 rounds per level
+
| area of effect = 1 creature or object
 
| casting time = 1 [[Combat Round|round]]
 
| casting time = 1 [[Combat Round|round]]
 
| save = negates
 
| save = negates
 
| level = [[Mage 2nd Level Spells|mage (2nd)]]
 
| level = [[Mage 2nd Level Spells|mage (2nd)]]
 
}}
 
}}
 +
__TOC__
 +
The spell restricts movement to a maximum of 20 feet per round, but any slower speed is equally feasible. It's important to note that movement cannot occur in both an upward and downward direction within a single round. Additionally, the spell doesn't allow for the levitation of multiple objects or creatures simultaneously.
  
The movement rate cannot exceed 20 feet in a single round, but any lesser speed is equally possibleMovement cannot be both upwards and downwards in a single roundMultiple objects or creatures may not be moved with the spell.
+
Levitation doesn't allow horizontal movement — however, if a recipient can propel itself sideways by some other means, such as along a balustrade or pushing against a nearby wall, this is acceptableIf a rope is thrown to the recipient, he or she can be pulled along[[Forte (spell)|Forte]], [[Gust of Wind (spell)|gust of wind]] or [[Push (spell)|push]], as well as other external forces, can also cause the affected object or recipient to move.
  
To either stop or start movement, the caster must expend 1 [[Action Points|action point]].  The spell can be cancelled without any movement cost, allowing creatures to fall and suffer damage, or to smash objects or drop them on defenders.
+
Objects within reach from the ground can be nudged along; their mass may dictate the effort required to set them in motion or bring them to a stop once they've gained momentum.
  
Horizontal movement is not empowered by the spell, but if a creature is able to push or pull itself by some means, say along a vertical wall or with a rope, the levitation will continue to suspend the creature while this is done.  [[Forte (spell)|Forte]], [[Gust of Wind (spell)|gust of wind]] or [[Push (spell)|push]] will also cause the affected creature or object to move.  Objects levitated within reach from the ground can be pushed along—depending on their mass, they may be difficult to start moving, or difficult to stop once they've gained momentum.
+
== Stopping & Starting ==
 +
To initiate or halt movement, the caster must expend 1 [[Action Points|action point]]. The spell can be terminated without any movement cost, enabling creatures to [[Falling|fall]] and suffer [[Damage (hit points)|damage]].
  
[[Category: Magical Spells]]
+
 
 +
See also,<br>
 +
[[Beholder]]<br>
 +
[[Way of the Dragon (sage study)]]
 +
 
 +
 
 +
[[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 23:59, 21 October 2023

Levitate (spell).jpg

Levitate is a spell that allows the caster to manipulate a single living being or object weighing up to 100 lbs. per caster level. This manipulation occurs exclusively in a vertical direction, either upwards or downwards. In the case of unwilling creatures, they have the opportunity to make a saving throw against magic if they resist being levitated.

Levitation
Range touch
Duration 10 rounds per level
Area of Effect 1 creature or object
Casting Time 1 round
Saving Throw negates
Level mage (2nd)

The spell restricts movement to a maximum of 20 feet per round, but any slower speed is equally feasible. It's important to note that movement cannot occur in both an upward and downward direction within a single round. Additionally, the spell doesn't allow for the levitation of multiple objects or creatures simultaneously.

Levitation doesn't allow horizontal movement — however, if a recipient can propel itself sideways by some other means, such as along a balustrade or pushing against a nearby wall, this is acceptable. If a rope is thrown to the recipient, he or she can be pulled along. Forte, gust of wind or push, as well as other external forces, can also cause the affected object or recipient to move.

Objects within reach from the ground can be nudged along; their mass may dictate the effort required to set them in motion or bring them to a stop once they've gained momentum.

Stopping & Starting

To initiate or halt movement, the caster must expend 1 action point. The spell can be terminated without any movement cost, enabling creatures to fall and suffer damage.


See also,
Beholder
Way of the Dragon (sage study)