Difference between revisions of "Druid 4th Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
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|-
| [[Animal Summoning I (spell)|animal summoning I]] || 40 ft. || 1 round/level || 1 hit dice/level || 2 rounds || none || summons animals from the local environment
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| [[Animal Summoning I (spell)|animal summoning I]] || 40 ft. || 1 round/level || 1 hit dice/level || 2 rounds || none || summons [[Animal|animals]] from the local environment
 
|-
 
|-
| [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons woodland beings to serve as friends
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| [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons [[Woodland (range)#Woodland Creatures|woodland beings]] to serve as friends
 
|-
 
|-
 
| [[Control Temperature (spell)|control temperature]] || self || 40 +10 rounds/level || 10 ft. radius* || 2 rounds || none || raises or lowers the ambient temperature by one [[Temperature Grades|grade]]
 
| [[Control Temperature (spell)|control temperature]] || self || 40 +10 rounds/level || 10 ft. radius* || 2 rounds || none || raises or lowers the ambient temperature by one [[Temperature Grades|grade]]
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| [[Create Wildfire (spell)|create wildfire]] || 40 ft. || 1 round* || 30 ft. diameter circle || 2 rounds || none || creates a normal fire that has the potential to spread naturally
 
| [[Create Wildfire (spell)|create wildfire]] || 40 ft. || 1 round* || 30 ft. diameter circle || 2 rounds || none || creates a normal fire that has the potential to spread naturally
 
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| [[Cure Serious Wounds (spell)|cure serious wounds]] || touch || permanent || 1 to 48 recipients || 2 rounds || none || cures 16 +4d8 hit points
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| [[Cure Serious Wounds (spell)|cure serious wounds]] || touch || permanent || 1 to 48 recipients || 2 rounds || none || [[Healing|cures]] 16 +4d8 hit points
 
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|-
 
| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates temporal magic currently in effect
 
| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates temporal magic currently in effect
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| [[Protection from Lightning (spell)|protection from lightning]] || touch || 1 round/level || 10 ft. diameter circle || 2 rounds || none || denies the effects of all electrical attacks, natural or magical
 
| [[Protection from Lightning (spell)|protection from lightning]] || touch || 1 round/level || 10 ft. diameter circle || 2 rounds || none || denies the effects of all electrical attacks, natural or magical
 
|-
 
|-
| [[Repel Insects (spell)|repel insects]] || self || 4 rounds/level || 10 ft. radius || 2 rounds || none* || creates an invisible barrier against insects and arachnids
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| [[Repel Insects (spell)|repel insects]] || self || 4 rounds/level || 10 ft. radius || 2 rounds || none* || creates an invisible barrier against [[Insect|insects]] and [[Arachnid|arachnids]]
 
|-
 
|-
 
| [[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || empowers the caster to speak directly with intelligent plants
 
| [[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || empowers the caster to speak directly with intelligent plants
 
|-
 
|-
 
|}
 
|}
<br>
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 +
 
 
See Also,<br>
 
See Also,<br>
 
[[Druid (class)]]<br>
 
[[Druid (class)]]<br>
[[Druidic Spell Acquisition]]<br>
+
[[Druidical Spell Acquisition]]<br>
[[Druidic Spell Tables]]<br>
+
[[Druidical Spell Tables]]<br>

Latest revision as of 19:05, 11 November 2023

Spell Range Duration Area of Effect Casting Save Description
animal summoning I 40 ft. 1 round/level 1 hit dice/level 2 rounds none summons animals from the local environment
call woodland beings 20 ft. 1 round/level special* 2 rounds none summons woodland beings to serve as friends
control temperature self 40 +10 rounds/level 10 ft. radius* 2 rounds none raises or lowers the ambient temperature by one grade
create wildfire 40 ft. 1 round* 30 ft. diameter circle 2 rounds none creates a normal fire that has the potential to spread naturally
cure serious wounds touch permanent 1 to 48 recipients 2 rounds none cures 16 +4d8 hit points
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* eliminates temporal magic currently in effect
hallucinatory forest 80 ft. permanent* 1 acre per 10 levels 4 rounds none creates a semi-permanent illusionary forest
hold plant 80 ft. 1 round/level 2 hit dice/level 2 rounds negates arrests the movement of plant creatures
plant door touch 10 rounds/level special 2 rounds none opens a magical portal through undergrowth and thick vegetation
protection from lightning touch 1 round/level 10 ft. diameter circle 2 rounds none denies the effects of all electrical attacks, natural or magical
repel insects self 4 rounds/level 10 ft. radius 2 rounds none* creates an invisible barrier against insects and arachnids
speak with plants self 10 rounds/level 30 ft. circle 2 rounds none empowers the caster to speak directly with intelligent plants


See Also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables