Clairaudience (spell)

From The Authentic D&D Wiki
Revision as of 19:18, 8 November 2023 by Tao alexis (talk | contribs)
Jump to navigationJump to search
Clairaudience (spell).jpg

Clairaudience is a spell that grants the caster the ability to hear all that takes place at a given location in his or her mind, including all that's within 60 ft. of that specific place. This allows hearing all that's said or ambient sound that's ongoing; the caster is allowed to listen selectively to relevant sought-after matters, leaping from conversation to conversation in search of that which the caster is most concerned about.

Clairvoyance
Range self
Duration 6 rounds per level
Area of Effect one location
Casting Time 2 rounds
Saving Throw none
Level mage (3rd)

The place must be familiar, but it may be of any distance from the caster. The caster is able to listen at any part of the area of effect — cellars, stairwells, inside cupboards, under beds, through every room and so on. Areas surrounding in the location that the caster has never been, perhaps the house next door, can yet be listened to by the spell.

The caster is free to use other spells in tandem with clairvoyance, notably clairvoyance, which has the same range. Other dweomers that might also benefit in use with clairaudience include ESP, as the caster would also be able to hear what's being thought in the minds of those at the location surveyed.

While employing the spell, the caster is deemed to be deaf to his or her surroundings. The spell can be withheld and re-invoked within the time duration, should the caster need to examine something or take some other action, such as casting a spell or urging for others to "get over there at once," since the location being viewed might well be nearby.

See also,
Scrying Water (spell)