Difference between revisions of "Cantrip"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 14: Line 14:
 
* [[Reversed Cantrips|Reversed]]
 
* [[Reversed Cantrips|Reversed]]
 
* [[Useful Cantrips|Useful]]
 
* [[Useful Cantrips|Useful]]
 +
</div>
  
 
All of these are available to [[Illusionist (class)|illusionists]]; six may be used by [[Mage (class)|mages]], with the exception being illusionary cantrips.
 
All of these are available to [[Illusionist (class)|illusionists]]; six may be used by [[Mage (class)|mages]], with the exception being illusionary cantrips.

Revision as of 03:53, 3 November 2023

Cantrip.jpg

Cantrips are minor magical incantations that produce beneficial, albeit generally non-threatening effects. Nonetheless, they are similar to spells. Nearly all cantrips have a 10 ft. range and require less than a full round to cast. Only one may ever be cast per round, and never in the same round that a spell is either cast or discharged. Cantrips very rarely require concentration.

Contents

The understanding of this magic is often the initial foray of a student of magic in casting; most, even if they haven't graduated to an experience level, possess a few cantrips or more. As they progress through their apprenticeship, one typically gains a cantrip every 5 to 8 months, and some even faster.

Types

Cantrips are divided into seven types:

All of these are available to illusionists; six may be used by mages, with the exception being illusionary cantrips.

Should more comprehensive information be sought about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.



See Also,
Illusionary Cantrip Tables
Magical Cantrip Tables