Scrying Water (spell)

From The Authentic D&D Wiki
Revision as of 05:12, 22 February 2025 by Tao alexis (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Scrying Water (spell).jpg

Scrying water is a spell that transforms the reflective surface of a basin of water into a conduit for distant sight and sound, functioning in a manner akin to a crystal ball. Through this spell, the caster may observe events occurring anywhere in the world, or even upon other planes of existence, provided they have knowledge of the location or one of the participants in the scene.

Scrying Water
Range touch
Duration 6 rounds per level
Area of Effect 5 ft. circle
Casting Time 3 rounds
Saving Throw none
Level cleric (5th)

Contents

The water used for the spell must be held within a crafted vessel, one intended to store liquid, rather than a natural or incidental pool. The basin's dimensions must be no less than 12 inches and no greater than 4 feet in diameter, with a maximum depth of 12 inches. This restriction ensures the water's reflective quality and stability, preventing errant ripples or disturbances from interfering with the spell's clarity. A puddle in the street, even if still and reflective, would be unsuitable, as it was not shaped to retain water but rather to drain it away.

Effects

Upon discharge of the spell, the caster gains a clear, visual representation of the chosen scene, viewed from a distance of approximately 10 feet. Additionally, all sounds within a 30-foot radius of the scryed location are heard with perfect clarity, even if obscured visually. This includes conversations whispered behind walls, unseen movements or ambient noises that may provide insight beyond what sight alone allows.

While the caster alone dictates the subject of the scrying, others may also view the vision upon the water's surface — but only if they share the same religion as the caster. Those outside this faith see nothing but still, ordinary water, their presence having no influence on the spell's effect.

If those within the scene move beyond this range, they are lost from sight, though their voices may still be heard if they remain within the 30-foot auditory range. The image upon the water remains stable, unaffected by minor disturbances such as breath or faint ripples, but strong vibrations, such as an earthquake or the destruction of the physical vessel are likely to shatter the vision and end the spell prematurely.


See also,
Clairvoyance (spell)
Crystal Ball