Difference between revisions of "Blur (spell)"

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[[File:Blur (spell).jpg|right|490px|thumb]]
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[[File:Blur (spell).jpg|right|525px|thumb]]
'''Blur''' produces an effect that makes the caster indistinct and even painful to look at, so as to avert an attacker's gaze. As a result, the caster's [[Armour Class|armour class]] is improved by 3 pts. against either [[Missile Weapons|missiles]] or [[Melee|melee]] attacks.
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'''Blur''' is a spell that distorts the caster’s form, making them appear indistinct and difficult to focus on. The effect is not only visual but also disorienting, as looking directly at the caster induces discomfort, causing attackers to instinctively avert their gaze. This interference improves the caster’s [[Armour Class|armour class]] by 3 points against both [[Missile Weapons|missiles]] and [[Melee|melee]] attacks, as opponents struggle to land a precise strike.
  
 
{{Spelltable
 
{{Spelltable
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| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]
 
| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]
 
}}
 
}}
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Beyond physical attacks, the spell also provides a measure of resistance against magical effects. The distortion partially disrupts the accuracy of targeted spells, granting the recipient a +1 bonus on saves vs. magic.
  
The spell also offers a +1 save vs. magic, as the distortion may partially deflect these attacks.
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At night, the effect is particularly potent. The blurring effect causes observers to shift their gaze without realizing it, making the caster far harder to notice. This grants a +3 hex bonus to [[Stealth (sage ability)|stealth]], increasing the likelihood of ambushing or surprising an enemy under cover of darkness. The distortion blends unnaturally with shadows, making it difficult even for those actively searching to fix their eyes upon the caster’s precise location.
  
When moving at night, the recipient is especially difficult to see, as watchers subconsciously move their gaze away from the blurring effect. This gives a +3 hex bonus with regards to [[Stealth (sage ability)|stealth]], increasing the recipient's likelihood of ambushing or surprising an enemy in the dark.
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The spell has no effect on creatures that lack sight and rely on other means to locate their target, such as echolocation, tremorsense, or supernatural awareness. For such beings, the caster remains as vulnerable as they would be without the spell.
  
The spell has no effect upon sightless creatures that are able to attack by other means.
 
  
 
[[Category: Illusionary Spells]]
 
[[Category: Illusionary Spells]]

Revision as of 03:31, 19 March 2025

Blur (spell).jpg

Blur is a spell that distorts the caster’s form, making them appear indistinct and difficult to focus on. The effect is not only visual but also disorienting, as looking directly at the caster induces discomfort, causing attackers to instinctively avert their gaze. This interference improves the caster’s armour class by 3 points against both missiles and melee attacks, as opponents struggle to land a precise strike.

Blur
Range self
Duration 3 rounds +1 per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level illusionist (2nd)

Beyond physical attacks, the spell also provides a measure of resistance against magical effects. The distortion partially disrupts the accuracy of targeted spells, granting the recipient a +1 bonus on saves vs. magic.

At night, the effect is particularly potent. The blurring effect causes observers to shift their gaze without realizing it, making the caster far harder to notice. This grants a +3 hex bonus to stealth, increasing the likelihood of ambushing or surprising an enemy under cover of darkness. The distortion blends unnaturally with shadows, making it difficult even for those actively searching to fix their eyes upon the caster’s precise location.

The spell has no effect on creatures that lack sight and rely on other means to locate their target, such as echolocation, tremorsense, or supernatural awareness. For such beings, the caster remains as vulnerable as they would be without the spell.