Difference between revisions of "Carroder (poison)"

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This poisonous toxin is designed to kill the victim slowly and over time. It's meant to be used with a dagger; upon another blade, the viscosity is too low, so that a sweeping movement of a long blade shakes the poison off. Once 3 damage is done with the dagger, however, a sufficient amount of poison enters the bloodstream and the victim immediately suffers an additional 2 hit points of damage — after which, the victim makes a saving throw.
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'''Carroder''' is poisonous toxin is designed to kill the victim slowly and over time. It's meant to be used with a [[Dagger (weapon)|dagger]]; upon another blade, the viscosity is too low, so that a sweeping movement of a long blade shakes the poison off. Once 3 [[Damage (hit points)|damage]] is done with the dagger, however, a sufficient amount of poison enters the bloodstream and the victim immediately suffers +2 [[Hit Points|hit points]] above that caused by the weapon.  Afterwards, the victim makes a [[Saving Throws|saving throw]].
  
If successful, their flesh has been merely scraped by the poison and not entered the blood stream.  Yet as the poison lasts upon the dagger's blade for 10 combat rounds, there's always a chance to strike successfully with the next attack.
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If successful, the target's flesh has been merely scraped by the poison and not entered the bloodstream.  Yet as the poison lasts upon the dagger's blade for 10 [[Combat Round|combat rounds]], there's always a chance to strike successfully with the next attack.
  
If the saving throw fails, then one half-hour after the hit, the victim will begin to feel acute pain that will increase rapidly for the next hour, until the victim is bedridden with digestive complaints and, following the fourth round after the touch, diarrhea and sleeplessness. Meanwhile, the victim will suffer 2 h.p. every hour after the touch occurred (beginning a half-hour after acute pain is first felt), for the next 12 hours (a total of 24 h.p.). The victim can be sustained through salves and healing spells if an antidote is not available.
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'''If the saving throw fails''', then one half-hour after the hit, the victim will begin to feel acute pain that will increase rapidly for the next hour, until the victim is bedridden with digestive complaints and, following the fourth round after the touch, diarrhea and sleeplessness. Meanwhile, the victim will suffer 2 h.p. every hour after the touch occurred (beginning a half-hour after acute pain is first felt), for the next 12 hours (a total of 24 h.p.). The victim can be sustained through salves and healing spells if an antidote is not available.
  
 
Thus the true purpose is to strike with the dagger, cause sufficient damage to impart the poison, then take flight, letting the poison finish the work.
 
Thus the true purpose is to strike with the dagger, cause sufficient damage to impart the poison, then take flight, letting the poison finish the work.

Revision as of 02:31, 7 March 2025

Carroder is poisonous toxin is designed to kill the victim slowly and over time. It's meant to be used with a dagger; upon another blade, the viscosity is too low, so that a sweeping movement of a long blade shakes the poison off. Once 3 damage is done with the dagger, however, a sufficient amount of poison enters the bloodstream and the victim immediately suffers +2 hit points above that caused by the weapon. Afterwards, the victim makes a saving throw.

If successful, the target's flesh has been merely scraped by the poison and not entered the bloodstream. Yet as the poison lasts upon the dagger's blade for 10 combat rounds, there's always a chance to strike successfully with the next attack.

If the saving throw fails, then one half-hour after the hit, the victim will begin to feel acute pain that will increase rapidly for the next hour, until the victim is bedridden with digestive complaints and, following the fourth round after the touch, diarrhea and sleeplessness. Meanwhile, the victim will suffer 2 h.p. every hour after the touch occurred (beginning a half-hour after acute pain is first felt), for the next 12 hours (a total of 24 h.p.). The victim can be sustained through salves and healing spells if an antidote is not available.

Thus the true purpose is to strike with the dagger, cause sufficient damage to impart the poison, then take flight, letting the poison finish the work.


See Prepare Insinuative Poisons (sage ability)