Difference between revisions of "Pyrotechnics (spell)"

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'''Pyrotechnics''' is a spell that allows the caster to manipulate an existing fire source, which is required for the spell to function. The spell can produce one of two distinct effects, each altering the fire in a dramatic and tactical manner.  The pyrotechnics consume a 5 ft. diameter fire source, extinguishing it once the spell is complete.
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[[File:Pyrotechnics.jpg|right|350px]]
 
[[File:Pyrotechnics.jpg|right|350px]]
 
{{Spelltable
 
{{Spelltable
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| level = [[Bard 2nd Level Spells|bard (2nd)]], [[Druid 3rd Level Spells|druid (3rd)]]
 
| level = [[Bard 2nd Level Spells|bard (2nd)]], [[Druid 3rd Level Spells|druid (3rd)]]
 
}}
 
}}
Empowers the caster to transform a pre-existing fire source, one that is necessary for the spell to function. There are two effects which may be produced through the use of the spell:
 
  
'''Produces a flashing, fiery burst of glowing, colored fireworks''' that lasts for 1 round per level of the caster. If employed at night, these will temporarily [[Blindness (condition)|blind]] creatures within the area of effect that do not make their [[Saving Throws|saving throws]]; if a save is made, it indicates the creature has turned their back on the display. All creatures within the area of effect wishing to take action must face a direction away from the display (within a 120° opposite the fire source).
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The first of these produces a flashing, fiery burst of glowing, colored fireworks that lasts 1 round per caster level. At night, these bursts create a dazzling effect, potentially causing temporary [[Blindness (condition)|blindness]] to creatures within the area of effect unless they succeed in their [[Saving Throws|saving throw]]. A successful save indicates the creature has instinctively turned away from the display. Any creature in the area of effect that wishes to act must face away from the display, within a 120° arc opposite the fire source, limiting their field of vision.
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The other produces a thick, writhing stream of smoke that rises from the fire source, forming a dome-shaped obscuring cloud that covers the area of effect, extending 20 feet high. Visibility inside the cloud is reduced to one combat hex, allowing [[Melee|hand-to-hand]] combatants to engage but with difficulty. Attacks made by creatures within the cloud suffer a -2 [[Roll to Hit|to hit]] penalty due to poor visibility.
  
'''Produce a thick, writhing stream of smoke''' arising from the source, forming an obscuring cloud that will cover the area of effect. This cloud will be in the shape of a dome that is 20 feet high. Visibility in the cloud will be one combat hex, so that [[Melee|hand-to-hand]] combatants within the cloud can see to fight. Attacks by any creature in the cloud will be performed at -2 [[Roll to Hit|to hit]].
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If the obscuring smoke effect is chosen, it will fully dissipate within two rounds. During the first round after the spell ends, visibility expands to 3 combat hexes, though lingering smoke remains. By the second round, only faint traces of smoke persist, and line-of-sight returns to normal.
  
The pyrotechnics that are created will consume a source fire that is 5 ft. in diameter, extinguishing it when the spell has completed. The obscuring smoke that is caused will completely dissipate within two rounds. Die modifiers will end immediately and in the first round thereafter visibility will expand to 3 combat hexes. During the second hex, there will be signs of smoke but line-of-sight will be normal.
 
  
 
[[Category: Bardic Spells]][[Category: Druidical Spells]][[Category: Don't Review until 2022]]
 
[[Category: Bardic Spells]][[Category: Druidical Spells]][[Category: Don't Review until 2022]]

Revision as of 16:45, 19 February 2025

Pyrotechnics is a spell that allows the caster to manipulate an existing fire source, which is required for the spell to function. The spell can produce one of two distinct effects, each altering the fire in a dramatic and tactical manner. The pyrotechnics consume a 5 ft. diameter fire source, extinguishing it once the spell is complete.

Pyrotechnics.jpg
Pyrotechnics
Range 60 ft.
Duration 1 round per level
Area of Effect up to 40 ft. from source; see text
Casting Time 2 rounds
Saving Throw negates; see below
Level bard (2nd), druid (3rd)

The first of these produces a flashing, fiery burst of glowing, colored fireworks that lasts 1 round per caster level. At night, these bursts create a dazzling effect, potentially causing temporary blindness to creatures within the area of effect unless they succeed in their saving throw. A successful save indicates the creature has instinctively turned away from the display. Any creature in the area of effect that wishes to act must face away from the display, within a 120° arc opposite the fire source, limiting their field of vision.

The other produces a thick, writhing stream of smoke that rises from the fire source, forming a dome-shaped obscuring cloud that covers the area of effect, extending 20 feet high. Visibility inside the cloud is reduced to one combat hex, allowing hand-to-hand combatants to engage but with difficulty. Attacks made by creatures within the cloud suffer a -2 to hit penalty due to poor visibility.

If the obscuring smoke effect is chosen, it will fully dissipate within two rounds. During the first round after the spell ends, visibility expands to 3 combat hexes, though lingering smoke remains. By the second round, only faint traces of smoke persist, and line-of-sight returns to normal.