Difference between revisions of "Stinking Cloud (spell)"

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[[File:Stinking Cloud (spell).jpg|right|490px|thumb]]
 
[[File:Stinking Cloud (spell).jpg|right|490px|thumb]]
'''Stinking cloud''' releases a billow of noxious gas that expands from the point where the spell is [[Spellcasting|discharged]]. The cloud is greenish in colour and fairly thin, so that [[Line-of-sight|line-of-sight]] isn't sufficiently disrupted where [[Attacking in Combat|attack]] dice are concerned.
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'''Stinking Cloud''' is a spell that releases a billow of noxious gas, expanding outward from the point where it is [[Spellcasting|discharged]]. The cloud is greenish in hue and relatively thin, allowing [[Line-of-sight|line-of-sight]] to remain clear enough that [[Attacking in Combat|attack]] dice are unaffected.  Any breathing creature caught in the cloud, regardless of allegiance, must make a [[Saving Throws|saving throw vs. poison]] upon entering the vapour.  
  
 
{{Spelltable
 
{{Spelltable
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| level = [[Mage 2nd Level Spells|mage (2nd)]]
 
| level = [[Mage 2nd Level Spells|mage (2nd)]]
 
}}
 
}}
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Failure to save causes immediate choking and nausea, rendering the creature unable to attack. Each affected individual suffers 1-4 [[Hit Points|hit points]] of [[Damage (hit points)|damage]] from retching and vomiting. Their [[Armour Class|armour class]] is reduced by 4 points due to their impaired state, though they are not considered [[Helpless Defenders|helpless]]. The incapacitation lasts for 2-5 rounds, during which they can take no offensive actions.
  
Breathing creatures caught in the cloud, friend and foe alike, must make a [[Saving Throws|saving throw vs. poison]] when coming into contact with the vapour. Failure will cause the creature to choke and be rendered unable to attack; each will suffer '''1-4 [[Hit Points|points]] of [[Damage (hit points)|damage]]''' from vomiting[[Armour Class|armour class]] is reduced by 4 points, but they shouldn't be treated as [[Helpless Defenders|helpless]].  Each creature failing their saving throw is thus incapacitated for 2-5 rounds.
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Those who successfully save must prioritise escaping the cloud, seeking the shortest possible route that moves them away from both the vapour and any nearby enemies. Any creature still within the cloud when their incapacitation ends must likewise leave immediately. While inside the cloud, no creature can move faster than [[Movement (stride)|stride-1]].  Extremely tall creatures, whose heads rise more than two feet above the vapour, are unaffected and may move through the cloud without penalty.
  
== Moving Away ==
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Creatures with an [[Intelligence (ability stat)|intelligence]] of less than 5 will instinctively retreat 120 ft. away from the effect at stride-2 upon smelling the stench or witnessing the vapour. More intelligent beings may recognise the odour and investigate, though a [[Mage (class)|mage]] will immediately identify the effect upon detection.
Those who have made saving throw must spend their efforts to escape the cloud, seeking the shortest route that also causes them to move away from any enemies. If the cloud is still in place when those most affected recover, they too must move out.  No creature can move faster than [[Movement (stride)|stride-1]].
 
  
Very tall creatures whose heads rise more than two feet above the stinking vapour needn't make a saving throw and can move normally through the cloud.
 
 
== Odour ==
 
The stink and sight of the cloud will cause creatures of less than 5 [[Intelligence (ability stat)|intelligence]] to move 120 ft. away from the effect at stride-2.  More intelligent creatures may smell the effect and choose to investigate.  A [[Mage (class)|mage]] will instantly recognise the odour.
 
  
 
[[Category: Magical Spells]]
 
[[Category: Magical Spells]]

Revision as of 15:48, 7 March 2025

Stinking Cloud (spell).jpg

Stinking Cloud is a spell that releases a billow of noxious gas, expanding outward from the point where it is discharged. The cloud is greenish in hue and relatively thin, allowing line-of-sight to remain clear enough that attack dice are unaffected. Any breathing creature caught in the cloud, regardless of allegiance, must make a saving throw vs. poison upon entering the vapour.

Stinking Cloud
Range 30 ft.
Duration 1 round per level
Area of Effect 10 ft. high cloud, 40 ft. in
diameter
Casting Time 1 round
Saving Throw reduces; see text
Level mage (2nd)

Failure to save causes immediate choking and nausea, rendering the creature unable to attack. Each affected individual suffers 1-4 hit points of damage from retching and vomiting. Their armour class is reduced by 4 points due to their impaired state, though they are not considered helpless. The incapacitation lasts for 2-5 rounds, during which they can take no offensive actions.

Those who successfully save must prioritise escaping the cloud, seeking the shortest possible route that moves them away from both the vapour and any nearby enemies. Any creature still within the cloud when their incapacitation ends must likewise leave immediately. While inside the cloud, no creature can move faster than stride-1. Extremely tall creatures, whose heads rise more than two feet above the vapour, are unaffected and may move through the cloud without penalty.

Creatures with an intelligence of less than 5 will instinctively retreat 120 ft. away from the effect at stride-2 upon smelling the stench or witnessing the vapour. More intelligent beings may recognise the odour and investigate, though a mage will immediately identify the effect upon detection.