Difference between revisions of "Pyrotechnics (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
Line 14: Line 14:
 
The first of these produces a flashing, fiery burst of glowing, colored fireworks that lasts 1 round per caster level. At night, these bursts create a dazzling effect, potentially causing temporary [[Blindness (condition)|blindness]] to creatures within the area of effect unless they succeed in their [[Saving Throws|saving throw]]. A successful save indicates the creature has instinctively turned away from the display. Any creature in the area of effect that wishes to act must face away from the display, within a 120° arc opposite the fire source, limiting their field of vision.
 
The first of these produces a flashing, fiery burst of glowing, colored fireworks that lasts 1 round per caster level. At night, these bursts create a dazzling effect, potentially causing temporary [[Blindness (condition)|blindness]] to creatures within the area of effect unless they succeed in their [[Saving Throws|saving throw]]. A successful save indicates the creature has instinctively turned away from the display. Any creature in the area of effect that wishes to act must face away from the display, within a 120° arc opposite the fire source, limiting their field of vision.
  
The other produces a thick, writhing stream of smoke that rises from the fire source, forming a dome-shaped obscuring cloud that covers the area of effect, extending 20 feet high. Visibility inside the cloud is reduced to one combat hex, allowing [[Melee|hand-to-hand]] combatants to engage but with difficulty. Attacks made by creatures within the cloud suffer a -2 [[Roll to Hit|to hit]] penalty due to poor visibility.
+
The other produces a thick, writhing stream of smoke that rises from the fire source, forming a dome-shaped obscuring cloud that covers the area of effect, extending 20 feet high. Within the smoke, visibility equals one [[Combat Hex|hex]] exactly; combatants can therefore fight [[Melee|hand-to-hand]] within it, but with a -2 [[Roll to Hit|to hit]] penalty due to poor visibility.
  
 
If the obscuring smoke effect is chosen, it will fully dissipate within two rounds. During the first round after the spell ends, visibility expands to 3 combat hexes, though lingering smoke remains. By the second round, only faint traces of smoke persist, and line-of-sight returns to normal.
 
If the obscuring smoke effect is chosen, it will fully dissipate within two rounds. During the first round after the spell ends, visibility expands to 3 combat hexes, though lingering smoke remains. By the second round, only faint traces of smoke persist, and line-of-sight returns to normal.
  
  
See [[Affect Normal Fires (spell)]]
+
See also,<br>
 +
[[Affect Normal Fires (spell)]]<br>
 +
[[Obscurement (spell)]]
  
 
[[Category: Bardic Spells]][[Category: Druidical Spells]][[Category: Reviewed]]
 
[[Category: Bardic Spells]][[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 04:10, 20 February 2025

Pyrotechnics (spell).jpg

Pyrotechnics is a spell that allows the caster to manipulate an existing fire source, which is required for the spell to function. The spell can produce one of two distinct effects, each altering the fire in a dramatic and tactical manner. The pyrotechnics consume a 5 ft. diameter fire source, extinguishing it once the spell is complete.

Pyrotechnics
Range 60 ft.
Duration 1 round per level
Area of Effect up to 40 ft. from source; see text
Casting Time 2 rounds
Saving Throw negates; see below
Level bard (2nd), druid (3rd)

The first of these produces a flashing, fiery burst of glowing, colored fireworks that lasts 1 round per caster level. At night, these bursts create a dazzling effect, potentially causing temporary blindness to creatures within the area of effect unless they succeed in their saving throw. A successful save indicates the creature has instinctively turned away from the display. Any creature in the area of effect that wishes to act must face away from the display, within a 120° arc opposite the fire source, limiting their field of vision.

The other produces a thick, writhing stream of smoke that rises from the fire source, forming a dome-shaped obscuring cloud that covers the area of effect, extending 20 feet high. Within the smoke, visibility equals one hex exactly; combatants can therefore fight hand-to-hand within it, but with a -2 to hit penalty due to poor visibility.

If the obscuring smoke effect is chosen, it will fully dissipate within two rounds. During the first round after the spell ends, visibility expands to 3 combat hexes, though lingering smoke remains. By the second round, only faint traces of smoke persist, and line-of-sight returns to normal.


See also,
Affect Normal Fires (spell)
Obscurement (spell)