Difference between revisions of "Grease (spell)"

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[[File:Grease (spell).jpg|right|490px|thumb]]
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[[File:Grease (spell).jpg|right|525px|thumb]]
'''Grease''' produces a slick of slippery, hazardous surface to occur within the area of effect, so that combatants and others walking on the surface will miss their footing and fall. It's presumed the creature will fail to recognize the greased surface before stepping on it. The spell is ineffective against creatures that weigh more than 1,000 lbs.
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'''Grease''' is a spell that conjures a slick, treacherous surface within its area of effect, causing those who step upon it to lose their footing and fall. It is assumed that creatures do not perceive the hazard before stepping onto it. The spell does not affect beings exceeding 1,000 lbs. in weight, as their mass prevents them from being significantly hindered by the slickness.
  
 
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{{Spelltable
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| level = [[Mage 1st Level Spells|mage (1st)]]
 
| level = [[Mage 1st Level Spells|mage (1st)]]
 
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The affected hexes must be chosen within the spell's range at the moment of [[Spellcasting|discharge]], though they do not need to be contiguous. Each hex is fully covered; partial hexes cannot be affected. A creature stepping onto a greased hex must immediately make a [[Saving Throws|save vs. petrification]]. If multiple hexes are crossed, a separate saving throw is required for each one.
  
The specific hexes covered must be within the spell's range at the time of [[Spellcasting|discharge]], but need not be continguous with one another. Less than a full hex cannot be affected.  Upon stepping upon the surface, the victim makes [[Saving Throws|save vs. petrification]].  Each individual hex stepped on requires a unique saving throw.
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Failing the save causes the creature to fall, suffering 1 [[Damage (hit points)|damage]]. Creatures who successfully save must use [[Action Points|AP]] to escape the greased surface, potentially forcing them into an unintended position on the battlefield. If a creature falls, it must crawl off the affected area on hands and knees, suffering a -4 penalty to its [[Armour Class|armour class]] and incurring a 1 AP penalty for each greased hex it attempts to exit.
  
Failing the save causes the victim to fall, suffering 1 [[Damage (hit points)|damage]].  Creatures making save must vacate the greasy surface for one that's uncovered, using [[Action Points|action points]] (AP) and possibly ending where they'd rather not be. Once a creature has fallen, it must clamber off the greased area on its hand and knees, receiving a -4 penalty to its [[Armour Class|armour class]] and a 1 AP penalty for every hex being exited.
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== Other Uses ==
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The spell's effect extends beyond floors and open ground. Ropes, ladder rungs, doorknobs, stairs, railings and similar surfaces may also be greased. A creature unknowingly leaning against a greased railing over a precipice must make a saving throw or slip and fall. When determining how much vertical space the grease can affect, use the hex's five-by-five square foot area as a guideline.
  
== Other Uses ==
 
The effect can be applied to other surfaces:  ropes, ladder rungs, doorknobs, stairs, railings and so on.  If a creature unknowingly leans on a greased surface like a railing above a drop, a failed save would mean slipping and falling over the edge.  When determining how much vertical space can be covered, use the hex's five-by-five sq.ft. area as a guide.
 
  
[[Category: Magical Spells]]
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[[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 18:55, 21 February 2025

Grease (spell).jpg

Grease is a spell that conjures a slick, treacherous surface within its area of effect, causing those who step upon it to lose their footing and fall. It is assumed that creatures do not perceive the hazard before stepping onto it. The spell does not affect beings exceeding 1,000 lbs. in weight, as their mass prevents them from being significantly hindered by the slickness.

Grease
Range 20 ft.
Duration 1 day
Area of Effect 1 combat hex per level
Casting Time 1 round
Saving Throw negates
Level mage (1st)

Contents

The affected hexes must be chosen within the spell's range at the moment of discharge, though they do not need to be contiguous. Each hex is fully covered; partial hexes cannot be affected. A creature stepping onto a greased hex must immediately make a save vs. petrification. If multiple hexes are crossed, a separate saving throw is required for each one.

Failing the save causes the creature to fall, suffering 1 damage. Creatures who successfully save must use AP to escape the greased surface, potentially forcing them into an unintended position on the battlefield. If a creature falls, it must crawl off the affected area on hands and knees, suffering a -4 penalty to its armour class and incurring a 1 AP penalty for each greased hex it attempts to exit.

Other Uses

The spell's effect extends beyond floors and open ground. Ropes, ladder rungs, doorknobs, stairs, railings and similar surfaces may also be greased. A creature unknowingly leaning against a greased railing over a precipice must make a saving throw or slip and fall. When determining how much vertical space the grease can affect, use the hex's five-by-five square foot area as a guideline.