Difference between revisions of "Ingestive Poisons"

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[[File:Ingestive Poison.jpg|right|525px|thumb]]
 
[[File:Ingestive Poison.jpg|right|525px|thumb]]
'''Ingestive [[Poison (substance)|Poisons]]''' are introduced into the body by consuming the elixir, unlike [[Insinuative Poison|insinuative poisons]] that must be introduced through a cut in the skin. The effects vary, depending on the [[Prepare Ingestive Poisons (sage ability)|poisoner's]] intent. Certainly, however, every poison means to bring harm to whomever imbibes the intended potion. The art of introducing poison into a victim's food or drink is called "[[Dosing (sage ability)|dosing]]."
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'''Ingestive [[Poison (substance)|poisons]]''' are substances introduced into the body through [[Food|food]] or drink, requiring the victim to consume the elixir for its effect to take hold. This distinguishes them from [[Insinuative Poison|insinuative poisons]], which must enter the bloodstream through the mouth or a [[Wound|wound]]. The strength, subtlety and outcome of an ingestive poison depend upon the intent and skill of the [[Prepare Ingestive Poisons (sage ability)|poisoner]]. All such poisons are designed to harm, though that harm may take the form of [[Weakness|weakness]], incapacity or [[Death|death]] rather than immediate destruction. The deliberate act of placing poison within food or drink is known as "[[Dosing (sage ability)|dosing]]."
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Ingestive poisons are valued for their indirect application. They rely upon trust, habit or inattention, and are most often employed where open violence is impractical. Because they must be consumed, their success depends as much on circumstance as on preparation.
  
 
== Examples ==
 
== Examples ==
The four most common ingestive poisons are '''[[Prepare_Ingestive_Poisons_(sage_ability)#Biliosus|biliosus]]''', '''[[Prepare_Ingestive_Poisons_(sage_ability)#Ictus|ictus]]''', '''[[Prepare_Ingestive_Poisons_(sage_ability)#Somnikus|somnikus]]''' and '''[[Prepare_Ingestive_Poisons_(sage_ability)#Vexation|vexation]]'''.  Any amateur poison-maker can create these tinctures, though they require a laboratory and four to six days to "compound," or mix together so as to be effective and difficult to detect for the unwary and inexperience victim.
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The four most common ingestive poisons are:
  
Biliosus is made from herbs and produces an intense [[Nausea|nausea]] which weakens in order to incapacitate. Ictus is derived from fruit-seed and produces a partial [[Paralysation|paralysis]]. Somnikus is an extract from narcotic plants that cause the victim to fall [[Helpless Defenders|asleep]]. Vexation uses a solution from mushrooms in order to [[Death|kill]]. Each has specific effects that are outlined in the links above.
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:*'''[[Prepare_Ingestive_Poisons_(sage_ability)#Biliosus|biliosus]]''': derived from common herbs, this produces severe [[Nausea|nausea]], weakening the victim until incapacity results.  
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:*'''[[Prepare_Ingestive_Poisons_(sage_ability)#Ictus|ictus]]''': prepared from fruit-seed extracts, this induces partial [[Paralysation|paralysis]].
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:*'''[[Prepare_Ingestive_Poisons_(sage_ability)#Somnikus|somnikus]]''': distilled from narcotic plants, this causes the victim to become [[Helpless Defenders|helpless through sleep]].
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:*'''[[Prepare_Ingestive_Poisons_(sage_ability)#Vexation|vexation]]''': brewed from toxic fungi, this acts to [[Death|kill]] outright.
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Each poison produces its own sequence of effects, which are detailed in the linked entries. They may be prepared by amateurs possessing the proper [[Prepare Ingestive Poisons (sage ability)|ability]], though even the simplest requires a laboratory and four to six days to compound into a stable and concealable form.
  
 
== Detection ==
 
== Detection ==
The chance for an individual to detect an ingestive poison before allowing it to pass the lips is 60% — '''minus''' the [[Knowledge Points|knowledge]] of the poison's preparer. Characters with knowledge points in the [[Poisoning (sage study)|study of poison]] also add those points to the chance of detection. If poison is discovered in time, it's revealed itself in the smell, appearance, surface oiliness or even small unnatural discolourations that occur.
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The base chance to detect an ingestive poison before consumption is 60%, reduced by the [[Knowledge Points|knowledge]] of the poison's creator. Those with knowledge in the [[Poisoning (sage study)|study of poison]] add their own points to this chance. Detection occurs through irregularities in scent, taste, surface sheen or slight discolouration, though these signs are often subtle and easily missed.
  
: For example, a dose created by an amateur poisoner with 11 knowledge would have a 49% chance of being detected, whether it was in food or drink. If the imbiber had even three points of knowledge in the study of poisoning, this would increase the chance of detection to 52%. In this case, any person with 51 or more points would automatically know the food or drink was poisoned.
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: For example, a poison prepared by an individual with 11 knowledge reduces the detection chance to 49%. If the intended victim possesses 3 knowledge in poisoning, the chance increases to 52%. Should the victim's knowledge equal or exceed the preparer's by sufficient margin, detection becomes certain.
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A detected poison is not consumed. Suspicion immediately falls upon those with access to the food or drink, and inquiry is directed toward anyone present or recently admitted. Confinement and questioning are common until responsibility is established.
  
Anyone detecting poison won't imbibe, and an investigation is sure to begin regarding the placement of the poison and anyone present who might potentially be the poisoner.  Anyone who has entered the room or had access to the food is surely to be questioned and confined, until the poisoner is found.
 
 
 
== Consumption ==
 
== Consumption ==
Once the poison is consuemd, the victim will recognise within 2-8 rounds that something is dreadfully wrong — this is the "first effect" of the poison. For example, with somnikus, the first effect is a sudden awareness of being overtaken by sleep. At this point, a saving throw is made. Depending on the substance, the effects of saving and not saving vary widely. In each case the poison itself needs to be examined and the rules of that poison applied to the situation.
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Once consumed or [[Dosing_(sage_ability)#Dosing_a_Wound|taken through a wound]], an ingestive poison does not act at once but announces itself within 2-8 rounds through a recognisable "first effect." This is not yet the full consequence, but an unmistakable indication that the substance has taken hold. In the case of somnikus, this manifests as a sudden and overpowering onset of sleep; in other poisons, the initial effect varies according to the substance.
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At this point, the victim makes a [[Saving Throws|saving throw]]. The outcome determines the progression and severity of the poison's effects. Each poison follows its own rules, and these must be consulted individually to resolve the result.
  
  
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[[Harvest Poisonous Herb (sage ability)]]
 
[[Harvest Poisonous Herb (sage ability)]]
  
[[Category: Don't Review until 2023]]
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[[Category: Reviewed]]

Latest revision as of 18:25, 14 April 2026

Ingestive Poison.jpg

Ingestive poisons are substances introduced into the body through food or drink, requiring the victim to consume the elixir for its effect to take hold. This distinguishes them from insinuative poisons, which must enter the bloodstream through the mouth or a wound. The strength, subtlety and outcome of an ingestive poison depend upon the intent and skill of the poisoner. All such poisons are designed to harm, though that harm may take the form of weakness, incapacity or death rather than immediate destruction. The deliberate act of placing poison within food or drink is known as "dosing."

Ingestive poisons are valued for their indirect application. They rely upon trust, habit or inattention, and are most often employed where open violence is impractical. Because they must be consumed, their success depends as much on circumstance as on preparation.

Examples

The four most common ingestive poisons are:

  • biliosus: derived from common herbs, this produces severe nausea, weakening the victim until incapacity results.
  • ictus: prepared from fruit-seed extracts, this induces partial paralysis.
  • vexation: brewed from toxic fungi, this acts to kill outright.

Each poison produces its own sequence of effects, which are detailed in the linked entries. They may be prepared by amateurs possessing the proper ability, though even the simplest requires a laboratory and four to six days to compound into a stable and concealable form.

Detection

The base chance to detect an ingestive poison before consumption is 60%, reduced by the knowledge of the poison's creator. Those with knowledge in the study of poison add their own points to this chance. Detection occurs through irregularities in scent, taste, surface sheen or slight discolouration, though these signs are often subtle and easily missed.

For example, a poison prepared by an individual with 11 knowledge reduces the detection chance to 49%. If the intended victim possesses 3 knowledge in poisoning, the chance increases to 52%. Should the victim's knowledge equal or exceed the preparer's by sufficient margin, detection becomes certain.

A detected poison is not consumed. Suspicion immediately falls upon those with access to the food or drink, and inquiry is directed toward anyone present or recently admitted. Confinement and questioning are common until responsibility is established.

Consumption

Once consumed or taken through a wound, an ingestive poison does not act at once but announces itself within 2-8 rounds through a recognisable "first effect." This is not yet the full consequence, but an unmistakable indication that the substance has taken hold. In the case of somnikus, this manifests as a sudden and overpowering onset of sleep; in other poisons, the initial effect varies according to the substance.

At this point, the victim makes a saving throw. The outcome determines the progression and severity of the poison's effects. Each poison follows its own rules, and these must be consulted individually to resolve the result.


See also,
Assassin Sage Abilities
Harvest Poisonous Herb (sage ability)