Difference between revisions of "Massmorph (spell)"

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'''Massmorph''' alters the appearance of willing humanoids, making them appear as trees, shrubs or large rocks. These will be grouped according to where the affected creatures were at the moment of the spell's discharge. Creatures morphed must be within the spell's range.
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[[File:Massmorph (spell).jpg|right|560px|thumb]]
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'''Massmorph''' is a spell that alters the appearance of willing humanoids, disguising them as trees, shrubs or large rocks. The transformation occurs instantly upon casting, affecting all creatures within the spell's range. The morphed creatures will be grouped together based on their positions at the moment the spell is discharged, maintaining a natural and convincing illusion that blends seamlessly with the surrounding environment.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Massmorph
 
| name = Massmorph
| range = 10 ft. per level
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| range = 10 ft. per [[Experience Level|level]]
| duration = special; see below
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| duration = special; see text
| area of effect = 10 creatures per [[Experience Level|level]]
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| area of effect = 10 creatures per level
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
 
| save = none; see below
 
| save = none; see below
| level = [[Illusionist 4th Level Spells|illusionist (4th)]]
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| level = [[Illusionist 4th Level Spells|illusionist (4th)]]; [[Mage 4th Level Spells|mage (4th)]]
 
}}
 
}}
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The size and shape of each illusion correspond directly to the size of the affected creature. [[Giant|Giants]] will take on the appearance of towering, ancient trees, while medium-sized creatures resemble younger trees approximately 10–15 feet in height. Smaller creatures are transformed into saplings, dense bushes or proportionally sized rocks. These illusions provide no obvious signs of deception — an observer will see only the altered forms, without any indication that living beings are hidden within them.
  
The size of each independent illusion will correspond to the size of the affected creature. [[Giant|Giants]] will appear as immense older trees; medium-sized creatures will appear as young trees about 10-15 feet in height; small creatures will appear as saplings, bushes. Illusions depicting a rock or bush will match the size of the creature morphed. Illusions will give no tell-tale sign of the creature morphed.
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Each morphed creature retains full self-awareness and can identify itself as normal, but when looking at others affected by the spell, they will perceive only the illusionary disguise. Limited movement is permitted under the effect of the spell, so long as the creature's feet remain within 18 inches of their original position at the time of the casting. However, they must remain still enough to maintain the illusion. The duration for which a creature can hold this position is determined by its [[Constitution (ability stat)|constitution]], with a maximum limit of 15 minutes per point of constitution.
  
Morphed creatures will self-identify as normal, but will see others affected showing their illusionary appearance. Furthermore, movement is possible, so long as the morphed creatures feet do not move more than 18 inches from their original placement at the moment of discharge. Creatures are judged to be capable of remaining in place to a maximum of 15 minutes per point of [[Constitution (ability stat)|constitution]].
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The illusion is highly resistant to detection. Passing through the disguised figures or even making physical contact with them will not dispel the effect. Even a direct strike against a morphed tree or rock will not immediately reveal the hidden creature within. However, the creature still takes normal damage from any attacks, and any significant disruption — such as being [[Stun Lock|stunned]] and thrown off balance — will immediately break the spell for that individual. If the illusion is dispelled for one creature, the rest of the affected group remains transformed unless similarly disrupted.
  
Passing among or even physically touching the morphed creatures will not dispel the illusion. Even if a rock or tree is struck, this will not reveal the illusion — however, this striking will still cause damage to the creature as always. If the creature is [[Stun Lock|stunned]] and is therefore sent off balance, this will dispel the spell for that individual.
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By providing a near-perfect camouflage in wooded or rocky terrain, Massmorph offers a strategic advantage in ambush situations, evasion tactics or defensive positioning, allowing groups to conceal themselves effectively without requiring additional cover.
  
[[Category: Illusionary Spells]]
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[[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 15:00, 23 March 2025

Massmorph (spell).jpg

Massmorph is a spell that alters the appearance of willing humanoids, disguising them as trees, shrubs or large rocks. The transformation occurs instantly upon casting, affecting all creatures within the spell's range. The morphed creatures will be grouped together based on their positions at the moment the spell is discharged, maintaining a natural and convincing illusion that blends seamlessly with the surrounding environment.

Massmorph
Range 10 ft. per level
Duration special; see text
Area of Effect 10 creatures per level
Casting Time 2 rounds
Saving Throw none; see below
Level illusionist (4th); mage (4th)

The size and shape of each illusion correspond directly to the size of the affected creature. Giants will take on the appearance of towering, ancient trees, while medium-sized creatures resemble younger trees approximately 10–15 feet in height. Smaller creatures are transformed into saplings, dense bushes or proportionally sized rocks. These illusions provide no obvious signs of deception — an observer will see only the altered forms, without any indication that living beings are hidden within them.

Each morphed creature retains full self-awareness and can identify itself as normal, but when looking at others affected by the spell, they will perceive only the illusionary disguise. Limited movement is permitted under the effect of the spell, so long as the creature's feet remain within 18 inches of their original position at the time of the casting. However, they must remain still enough to maintain the illusion. The duration for which a creature can hold this position is determined by its constitution, with a maximum limit of 15 minutes per point of constitution.

The illusion is highly resistant to detection. Passing through the disguised figures or even making physical contact with them will not dispel the effect. Even a direct strike against a morphed tree or rock will not immediately reveal the hidden creature within. However, the creature still takes normal damage from any attacks, and any significant disruption — such as being stunned and thrown off balance — will immediately break the spell for that individual. If the illusion is dispelled for one creature, the rest of the affected group remains transformed unless similarly disrupted.

By providing a near-perfect camouflage in wooded or rocky terrain, Massmorph offers a strategic advantage in ambush situations, evasion tactics or defensive positioning, allowing groups to conceal themselves effectively without requiring additional cover.