Difference between revisions of "Centaur"

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| HD = 4
 
| HD = 4
 
| AP = 6
 
| AP = 6
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| stride = 16
 
| THAC0 = 18
 
| THAC0 = 18
 
| hpdie = 2d6
 
| hpdie = 2d6
| attack = hoof/hoof, weapon
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| attack = '''3''': two [[Hoof (attack)|hooves]]; [[Weapons List|weapon]]
| dmg = 1–8/1–8, variable
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| dmg = hoof (1-8); variable
 
| special = leveled classes, proficiencies
 
| special = leveled classes, proficiencies
 
}}
 
}}
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'''Centaurs''' are a humanoid-equine race that exist in small numbers throughout the Old World. Their origins are shrouded in mystery, though they are believed to have emerged from the wooded steppes of Central Asia roughly 5,000 years ago. Ancient legend claims that they are the descendants of Ixion, the demigod son of Ares, who was said to have mated with horses in Eastern Greece. However, similar myths exist in India, suggesting that the centaurs migrated outward, reaching both India and the Mediterranean basin by 2,000 BCE.
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[[File:Centaur.jpg|left|350px|thumb]]
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__TOC__
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Today, centaurs are primarily found in sylvan woodlands, where they live a pastoral lifestyle, keeping to themselves and avoiding large gatherings. They are reclusive but not hostile, often moving from place to place rather than claiming fixed territories. While they do not construct permanent dwellings, they are exceptional crafters, skillfully fashioning tools, weapons and goods from natural materials within their surroundings.
  
Existing in small numbers throughout the old world, these beasts arose from mysterious origins in the wooded steppes of central Asia, perhaps 5,000 years ago. Legend has it that they are the children of the demi-god Ixion, a son of Ares, who mated with horses in eastern Greece, but there are similar tales told in India, suggesting that the centaurs migrated outward into both India and the Mediterranean basin, about 2,000 years ago.
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In order to purchase metals — for mining is beyond their means — centaurs engage in trade, occasionally venturing into small villages to barter tanned leather goods, weapons and herbal medicines in exchange for metals, gemstones and especially distilled beverages (see [[#Intoxication|Intoxication]]). Unlike humanoid societies, centaurs do not wear [[Clothing|clothing]], but they enjoy jewelry, which they fashion from bone, wood and precious metals.
 
 
Today they are found in sylvan woodlands, where they keep to themselves. They are reclusive in nature and dwell in a pastoral manner, without constructing dwellings or gathering in large numbers. They are not territorial, moving from place to place, and are friendly to strangers. They are excellent crafters and are known for making most everything they use from raw materials, most of which can be found in their habitat (with the exception of mined products). They are known to venture forth to small villages in order to trade tanned leather goods, weapons or medicines they have made in exchange for metals, gemstones and especially for distilled beverages (see intoxication, below). They do not wear clothing but enjoy jewelry.
 
  
 
== Advantages ==
 
== Advantages ==
Centaurs are formidable fighters, being possessed of a high average of [[Ability Stats|ability stats]] and skilled in the use of bows, swords, quarterstaffs, clubs and slings. In [[Melee|melee]], they fight with front hooves and with [[Weapons List|weapon]], attacking three times per round, wisely focusing their attacks on what they consider the most dangerous opponents. They rarely remain in a direct hand-to-hand confrontation for more than a round or two, as their speed will enable them to bound away while under cover from their own archers. Whenever fighting an enemy, at least half their number will fire missiles to hold off an enemy, seeking most of all to target spellcasters who begin weaving spells.
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Centaurs are formidable warriors, benefiting from naturally high [[Ability Stats|ability stats]] and exceptional skill in bows, swords, quarterstaffs, clubs and slings. In [[Melee|melee]] combat, they strike with both their front hooves and a [[Weapons List|weapon]], allowing them to attack three times per round. They are tactically intelligent, prioritising the most dangerous opponents and rarely remaining in direct hand-to-hand combat for more than a round or two. Their speed and agility allow them to retreat swiftly while archers provide covering fire, ensuring that at least half of any centaur force focuses on ranged attacks.
  
Centaurs are naturally +2 to hit with bows and +1 to hit with clubs, which will cause 2–8 damage on a hit. One of their number will typically carry a magic +1 or +2 sword, which the centaurs make themselves and guard jealously, making all effort not to allow it to fall into another's possession. They will carry shields that is hung on a belt around their horse-body when not used, as will be the case with centaurs acting as archers. Centaurs have a natural 5 [[Armour Class|armour class]]. With shield, this is 4. Centaurs are not known to employ any other [[Armour List|armour]].
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Centaurs receive a +2 bonus to hit with bows and +1 with clubs, the latter dealing 2–8 damage on a successful strike. One in a group will often possess a magical sword (+1 or +2), which they forge themselves and guard jealously, taking great care never to let one fall into another's possession. Their shields are carried on belts around their equine torso and are typically slung when engaging in archery. Centaurs have a natural [[Armour Class|armour class]] of 5, which improves to 4 when carrying a shield. They do not wear [[Armour List|additional armour]] beyond this.
  
Many will have a high strength or additional hit points from constitution, while a strong dexterity will improve many an armour class. Among centaurs, 1 in 6 will have training as a level class ranger; 1 in 13 will have training as a druid. <!-- The centaur herd generator can be found below. -->
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Centaurs often possess high strength and additional hit points from their [[Constitution (ability stat)|constitution]], while strong dexterity further enhances their defensive capabilities. Among their ranks, one in six will have training as a [[Ranger (class)|ranger]], and one in thirteen as a [[Druid (class)|druid]].
  
 
== Leadership ==
 
== Leadership ==
Very rarely, centaur herds will be found without any leveled individuals. These herds will tend to be more passive and willing to move on if asked; they will be more willing to trade and, if asked by a druid, 1–2 may be willing to take part in adventuring with the party.
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Centaur herds are usually led by one of the [[Ranger (class)|ranger class]], with perhaps more than one of these in a given herd. Leaders of 1st to 2nd level oversee combat maneuvers and direct archers in battle.  Those with greater strength and skill (3rd to 5th level), called "stallions", act as strategic commanders when a herd requires leadership.  Not every herd possesses a stallion.
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Rarer still are "herdleaders", rangers of 6th to 9th level, who are revered as wise tacticians and protectors. A centaur can advance up to 12th level as a ranger, though those exceeding 9th level tend to separate from their herd, choosing instead to act as teachers or respected advisors.
  
== Rangers ==
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Centaurs may also include those of the [[Druid (class)|druid class]] in their number. These "wardens" act outside the main herd to safeguard the lands and forests they rely upon. Typically 1st or 2nd level, wardens focus on healing, protection and land stewardship, selecting supportive and non-aggressive spells. Druids of higher levels (3rd to 6th) earn the title of "foresters", possessing a more aggressive approach to protecting nature. They actively oppose those who harm the wilderness, often persuading their herd to migrate away from human encroachment. Despite their authority, foresters allow stallions or leaders to determine the specific direction of travel.
Class rangers will have responsibility for the herd. Low levels are called "leaders" and will usually direct a part of the troop that enters melee or directs archers during combat. They will only be 1st or 2nd level. Above them will be higher level "stallions," who are most likely the strongest of the centaurs, from 3rd to 5th level. Not every herd will have a stallion. Very rare among centaurs are "herdleaders," who are rangers of 6th to 9th level. Centaurs are limited to 12th level as rangers, but those that have reached levels above 9th will typically act alone, sometimes as teachers or as respected advisers.
 
  
== Druids ==
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== Itoxication ==
Low level centaur druids often act as "wardens," moving along outside the main herd and ensuring the welfare of the surrounding lands, seeing that it remains healthy and provides good food. Wardens are usually 1st to 2nd level and choose spells that are positive and non-aggressive in nature. Higher level druids are called "foresters." These will take more aggressive spells as they reach levels of 3rd to 6th, and will vigilantly seek out anyone they view as harming a forest. Foresters are most likely to encourage a centaur herd to move on, though they will let a stallion or a leader to direct the journey to a new pasture.
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Centaurs are infamous for their reckless behaviour when consuming fermented beverages. When intoxicated, they become wild, aggressive and dangerously uninhibited, often engaging in acts of destruction, looting or forced revelry. While they rarely commit murder, they have been known to damage property, terrorise villages and humiliate locals in their drunken revelries.
  
== Intoxication ==
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This reputation for chaos makes villagers hesitant to trade with them, yet the high quality of centaur-crafted goods often proves too tempting to refuse. As a result, merchants will sometimes offer alcohol in remote locations, ensuring that their own settlements remain unscathed — though neighbouring villages may suffer as a result.
Centaurs are dangerous when they drink fermented beverages, with a reputation for becoming wild and warlike, even prone to rape and pillage. Villagers hesitate to trade with them for these reasons, but often the quality of goods that centaurs can offer makes an agreement tempting. It is always best to provide the drink in a manner that it will be found far from the village where the trade was made; though often another village bears the brunt of the agreement. Centaurs are not prone to kill, but they do damage property and greatly humiliate the populace when intoxicated.
 
  
  
 
See [[Bestiary]]
 
See [[Bestiary]]
  
[[Category: Lacks Image]]
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[[Category: Reviewed]]

Latest revision as of 15:43, 17 March 2025

Centaur
Species beast
No. Appearing 4–24
Behaviour community
Range woodland
Size 7½ ft. at shoulder
Weight 2,100 lbs.
Intelligence 10–12
Armour Class 5
Hit Dice 4
Action Points 6
Max. Stride 16
THAC0 18
Hp/Die 2d6
Attack Forms 3: two hooves; weapon
Damage hoof (1-8); variable
Special Attacks leveled classes, proficiencies

Centaurs are a humanoid-equine race that exist in small numbers throughout the Old World. Their origins are shrouded in mystery, though they are believed to have emerged from the wooded steppes of Central Asia roughly 5,000 years ago. Ancient legend claims that they are the descendants of Ixion, the demigod son of Ares, who was said to have mated with horses in Eastern Greece. However, similar myths exist in India, suggesting that the centaurs migrated outward, reaching both India and the Mediterranean basin by 2,000 BCE.

Centaur.jpg

Today, centaurs are primarily found in sylvan woodlands, where they live a pastoral lifestyle, keeping to themselves and avoiding large gatherings. They are reclusive but not hostile, often moving from place to place rather than claiming fixed territories. While they do not construct permanent dwellings, they are exceptional crafters, skillfully fashioning tools, weapons and goods from natural materials within their surroundings.

In order to purchase metals — for mining is beyond their means — centaurs engage in trade, occasionally venturing into small villages to barter tanned leather goods, weapons and herbal medicines in exchange for metals, gemstones and especially distilled beverages (see Intoxication). Unlike humanoid societies, centaurs do not wear clothing, but they enjoy jewelry, which they fashion from bone, wood and precious metals.

Advantages

Centaurs are formidable warriors, benefiting from naturally high ability stats and exceptional skill in bows, swords, quarterstaffs, clubs and slings. In melee combat, they strike with both their front hooves and a weapon, allowing them to attack three times per round. They are tactically intelligent, prioritising the most dangerous opponents and rarely remaining in direct hand-to-hand combat for more than a round or two. Their speed and agility allow them to retreat swiftly while archers provide covering fire, ensuring that at least half of any centaur force focuses on ranged attacks.

Centaurs receive a +2 bonus to hit with bows and +1 with clubs, the latter dealing 2–8 damage on a successful strike. One in a group will often possess a magical sword (+1 or +2), which they forge themselves and guard jealously, taking great care never to let one fall into another's possession. Their shields are carried on belts around their equine torso and are typically slung when engaging in archery. Centaurs have a natural armour class of 5, which improves to 4 when carrying a shield. They do not wear additional armour beyond this.

Centaurs often possess high strength and additional hit points from their constitution, while strong dexterity further enhances their defensive capabilities. Among their ranks, one in six will have training as a ranger, and one in thirteen as a druid.

Leadership

Centaur herds are usually led by one of the ranger class, with perhaps more than one of these in a given herd. Leaders of 1st to 2nd level oversee combat maneuvers and direct archers in battle. Those with greater strength and skill (3rd to 5th level), called "stallions", act as strategic commanders when a herd requires leadership. Not every herd possesses a stallion.

Rarer still are "herdleaders", rangers of 6th to 9th level, who are revered as wise tacticians and protectors. A centaur can advance up to 12th level as a ranger, though those exceeding 9th level tend to separate from their herd, choosing instead to act as teachers or respected advisors.

Centaurs may also include those of the druid class in their number. These "wardens" act outside the main herd to safeguard the lands and forests they rely upon. Typically 1st or 2nd level, wardens focus on healing, protection and land stewardship, selecting supportive and non-aggressive spells. Druids of higher levels (3rd to 6th) earn the title of "foresters", possessing a more aggressive approach to protecting nature. They actively oppose those who harm the wilderness, often persuading their herd to migrate away from human encroachment. Despite their authority, foresters allow stallions or leaders to determine the specific direction of travel.

Itoxication

Centaurs are infamous for their reckless behaviour when consuming fermented beverages. When intoxicated, they become wild, aggressive and dangerously uninhibited, often engaging in acts of destruction, looting or forced revelry. While they rarely commit murder, they have been known to damage property, terrorise villages and humiliate locals in their drunken revelries.

This reputation for chaos makes villagers hesitant to trade with them, yet the high quality of centaur-crafted goods often proves too tempting to refuse. As a result, merchants will sometimes offer alcohol in remote locations, ensuring that their own settlements remain unscathed — though neighbouring villages may suffer as a result.


See Bestiary