Difference between revisions of "Detect Illusion (spell)"

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[[File:Detect Illusion (spell).jpg|right|525px|thumb]]
 
[[File:Detect Illusion (spell).jpg|right|525px|thumb]]
'''Detect illusion''' reveals any illusion as such, disclosing its true nature to the caster. Once the illusion is understood, the caster is immune to any deleterious effects the illusion can impose; the caster may, however, continue to acquire whatever benefits the illusion might offer, as some illusions are pleasant.
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'''Detect illusion''' is a spell that reveals the presence and nature of any [[Illusion|illusion]], allowing the caster to perceive it for what it truly is. Once an illusion is identified, the caster becomes immune to any harmful effects it might impose. However, if the illusion provides beneficial effects — such as warmth, comfort, or visual pleasure — the caster may continue to experience these as desired.
  
 
{{Spelltable
 
{{Spelltable
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| level = [[Illusionist 1st Level Spells|illusionist (1st)]], [[Mage 3rd Level Spells|mage (3rd)]]
 
| level = [[Illusionist 1st Level Spells|illusionist (1st)]], [[Mage 3rd Level Spells|mage (3rd)]]
 
}}
 
}}
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Upon detecting an illusion, the caster can attempt to convey its true nature to others within speaking distance (approximately 60 feet). Those who trust the caster — such as fellow party members, [[Henchfolk|henchfolk]], [[Follower|followers]] and [[Retainer|retainers]] — may then make a [[Saving Throws|saving throw against magic]]. Those who succeed become immune to any deleterious effects of the illusion, recognising it for what it is. Those who fail, however, will remain convinced that the illusion is real, unable to perceive its deception.
  
The caster can attempt to describe the true nature of revealed illusions to others, provided they are within speaking distance (about 60 ft.).  Those who trust the caster — other members of the party, [[Henchfolk|henchfolk]], [[Follower|followers]] and [[Retainer|retainers]] — may then make a [[Saving Throws|saving throw against magic]]. Those who succeed also become immune to an illusion's harmful powers.  Those who fail remain in the belief that the illusion is real.
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If the spell's duration expires, any illusions that were previously revealed remain understood by the caster and any individuals who successfully saved against them. Knowledge gained through the spell does not fade — recognised illusions remain exposed and their influence is nullified. However, new or previously undetected illusions continue to appear entirely real unless revealed by another casting of the spell or through other means of perception.
  
If the spell's duration ends, the knowledge gained is retained by the caster and those who have saved; a known illusion remains known.  As yet undetected illusions appear real, however.
 
  
[[Category: Illusionary Spells]][[Category: Magical Spells]]
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[[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Revision as of 21:48, 5 March 2025

Detect Illusion (spell).jpg

Detect illusion is a spell that reveals the presence and nature of any illusion, allowing the caster to perceive it for what it truly is. Once an illusion is identified, the caster becomes immune to any harmful effects it might impose. However, if the illusion provides beneficial effects — such as warmth, comfort, or visual pleasure — the caster may continue to experience these as desired.

Detect Illusion
Range 10 ft. per level
Duration 20 rounds per level
Area of Effect 10 ft. path, up to range
Casting Time 1 round
Saving Throw none
Level illusionist (1st), mage (3rd)

Upon detecting an illusion, the caster can attempt to convey its true nature to others within speaking distance (approximately 60 feet). Those who trust the caster — such as fellow party members, henchfolk, followers and retainers — may then make a saving throw against magic. Those who succeed become immune to any deleterious effects of the illusion, recognising it for what it is. Those who fail, however, will remain convinced that the illusion is real, unable to perceive its deception.

If the spell's duration expires, any illusions that were previously revealed remain understood by the caster and any individuals who successfully saved against them. Knowledge gained through the spell does not fade — recognised illusions remain exposed and their influence is nullified. However, new or previously undetected illusions continue to appear entirely real unless revealed by another casting of the spell or through other means of perception.