Difference between revisions of "Scrying Water (spell)"

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[[File:Scrying Water (spell).jpg|right|490px|thumb]]
 
[[File:Scrying Water (spell).jpg|right|490px|thumb]]
'''Scrying water''' causes the reflective surface of a basin to function like a crystal ball, so that events taking place elsewhere in the world can be seen and heard by the caster.  The reservoir of water cannot be less than 12 inches, nor more than 4 feet in diameter; nor can it be greater than 12 inches deep.  Moreover, the water must be contained in a crafted vessel made to hold water.  Thus, for instance, a large puddle, even in a cobbled road, won't serve for the spell, as it wasn't meant to hold water, but to drain it.
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'''Scrying water''' is a spell that transforms the reflective surface of a basin of water into a conduit for distant sight and sound, functioning in a manner akin to a crystal ball. Through this spell, the caster may observe events occurring anywhere in the world, or even upon other [[Planes of Existence|planes of existence]], provided they have knowledge of the location or one of the participants in the scene.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Scrying Water
 
| name = Scrying Water
 
| range = touch
 
| range = touch
| duration = 6 rounds per level
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| duration = 6 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = 5 ft. circle
 
| area of effect = 5 ft. circle
 
| casting time = 3 rounds
 
| casting time = 3 rounds
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| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
}}
 
}}
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The water used for the spell must be held within a crafted vessel, one intended to store liquid, rather than a natural or incidental pool. The basin's dimensions must be no less than 12 inches and no greater than 4 feet in diameter, with a maximum depth of 12 inches. This restriction ensures the water's reflective quality and stability, preventing errant ripples or disturbances from interfering with the spell's clarity. A puddle in the street, even if still and reflective, would be unsuitable, as it was not shaped to retain water but rather to drain it away.
  
Once the spell is [[Spellcasting|discharged]], the caster can see events taking place at any distance, and even to places in other [[Planes of Existence|planes of existence]].  However, he or she must possess knowledge either of the place to be scryed, or of one of the viewed participants.  The scene will always be depicted from a distance of about 10 ft., with complete hearing of everything within a range of 30 ft. quite clearly.  This includes things which may not be revealed visually.
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== Effects ==
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Upon [[Spellcasting|discharge]] of the spell, the caster gains a clear, visual representation of the chosen scene, viewed from a distance of approximately 10 feet. Additionally, all sounds within a 30-foot radius of the scryed location are heard with perfect clarity, even if obscured visually. This includes conversations whispered behind walls, unseen movements or ambient noises that may provide insight beyond what sight alone allows.
  
Others may also see what's depicted by the water's surface, but only if they are of the same religion as the caster.
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While the caster alone dictates the subject of the scrying, others may also view the vision upon the water's surface but only if they share the same religion as the caster. Those outside this faith see nothing but still, ordinary water, their presence having no influence on the spell's effect.
  
[[Category: Clerical Spells]][[Category: Don't Review until 2023]]
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If those within the scene move beyond this range, they are lost from sight, though their voices may still be heard if they remain within the 30-foot auditory range. The image upon the water remains stable, unaffected by minor disturbances such as breath or faint ripples, but strong vibrations, such as an earthquake or the destruction of the physical vessel are likely to shatter the vision and end the spell prematurely.
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See also,<br>
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[[Clairvoyance (spell)]]<br>
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[[Crystal Ball]]
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[[Category: Clerical Spells]][[Category: Reviewed]]

Revision as of 05:09, 22 February 2025

Scrying Water (spell).jpg

Scrying water is a spell that transforms the reflective surface of a basin of water into a conduit for distant sight and sound, functioning in a manner akin to a crystal ball. Through this spell, the caster may observe events occurring anywhere in the world, or even upon other planes of existence, provided they have knowledge of the location or one of the participants in the scene.

Scrying Water
Range touch
Duration 6 rounds per level
Area of Effect 5 ft. circle
Casting Time 3 rounds
Saving Throw none
Level cleric (5th)

Contents

The water used for the spell must be held within a crafted vessel, one intended to store liquid, rather than a natural or incidental pool. The basin's dimensions must be no less than 12 inches and no greater than 4 feet in diameter, with a maximum depth of 12 inches. This restriction ensures the water's reflective quality and stability, preventing errant ripples or disturbances from interfering with the spell's clarity. A puddle in the street, even if still and reflective, would be unsuitable, as it was not shaped to retain water but rather to drain it away.

Effects

Upon discharge of the spell, the caster gains a clear, visual representation of the chosen scene, viewed from a distance of approximately 10 feet. Additionally, all sounds within a 30-foot radius of the scryed location are heard with perfect clarity, even if obscured visually. This includes conversations whispered behind walls, unseen movements or ambient noises that may provide insight beyond what sight alone allows.

While the caster alone dictates the subject of the scrying, others may also view the vision upon the water's surface — but only if they share the same religion as the caster. Those outside this faith see nothing but still, ordinary water, their presence having no influence on the spell's effect.

If those within the scene move beyond this range, they are lost from sight, though their voices may still be heard if they remain within the 30-foot auditory range. The image upon the water remains stable, unaffected by minor disturbances such as breath or faint ripples, but strong vibrations, such as an earthquake or the destruction of the physical vessel are likely to shatter the vision and end the spell prematurely.


See also,
Clairvoyance (spell)
Crystal Ball