Difference between revisions of "Wrap (cantrip)"

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[[File:Wrap (cantrip).jpg|right|595px|thumb]]
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[[File:Wrap (cantrip).jpg|right|525px|thumb]]
'''Wrap''' creates a strong and sturdy wrapping around one or more objects in order to protect them against the elements. The material created can be of various types — waxy, woody, clayey, papery and more in order to protect against becoming wet, drying out or exposure to natural fire.  Wrap will protect the contents from most things for the cantrip's duration, but from fire it will protect for only for 3 rounds.  It offers no protection at all from magical attacks.
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'''Wrap''' is a cantrip that conjures a strong, resilient wrapping around one or more objects, shielding them from the elements. The wrapping may take on different appearances — waxy, woody, clayey, papery or similar textures but regardless of its form, it serves the same protective function.
  
 
{{Spelltable
 
{{Spelltable
| name = Warm
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| name = Wrap
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 10 minutes
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| duration = 1 week
 
| area of effect = 4 lbs.
 
| area of effect = 4 lbs.
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = [[Cantrip|cantrip]]
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| level = cantrip
 
}}
 
}}
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__TOC__
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The cantrip prevents the wrapped contents from getting wet, drying out or suffering exposure to [[Normal Fire|natural fire]]. It provides complete protection from most environmental factors for the duration of the dweomer, though its resistance to fire lasts for only three [[Combat Round|rounds]] before breaking down. The wrapping offers no protection against magical attacks or unnatural forces.
  
The wrapping is thorough, so that access cannot be had without
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The encasement is seamless, preventing access to the contents without dispelling the cantrip. The caster can dismiss the dweomer at will, causing the wrapping to vanish and revealing the objects inside. As the cantrip may be cast anew each day, up to seven wrappings can exist at once. Once the cantrip's duration expires, the wrapping dissipates naturally, leaving the contents exposed where they were originally placed.
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== Limitations ==
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The cantrip cannot contain liquids of any kind, only solid objects. Any object that extends beyond the wrapping, such as a wick or string, is either sucked inside or expelled upon casting, depending on its size. Additionally, the cantrip prevents the casting of certain dweomers upon it, such as [[Fire Trap (spell)|fire trap]], making it unsuitable for trapping or enchanting its contents.
  
  
 
See [[Useful Cantrips]]
 
See [[Useful Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 03:47, 22 February 2025

Wrap (cantrip).jpg

Wrap is a cantrip that conjures a strong, resilient wrapping around one or more objects, shielding them from the elements. The wrapping may take on different appearances — waxy, woody, clayey, papery or similar textures — but regardless of its form, it serves the same protective function.

Wrap
Range 10 ft.
Duration 1 week
Area of Effect 4 lbs.
Casting Time 2 action points
Saving Throw none
Level cantrip

Contents

The cantrip prevents the wrapped contents from getting wet, drying out or suffering exposure to natural fire. It provides complete protection from most environmental factors for the duration of the dweomer, though its resistance to fire lasts for only three rounds before breaking down. The wrapping offers no protection against magical attacks or unnatural forces.

The encasement is seamless, preventing access to the contents without dispelling the cantrip. The caster can dismiss the dweomer at will, causing the wrapping to vanish and revealing the objects inside. As the cantrip may be cast anew each day, up to seven wrappings can exist at once. Once the cantrip's duration expires, the wrapping dissipates naturally, leaving the contents exposed where they were originally placed.

Limitations

The cantrip cannot contain liquids of any kind, only solid objects. Any object that extends beyond the wrapping, such as a wick or string, is either sucked inside or expelled upon casting, depending on its size. Additionally, the cantrip prevents the casting of certain dweomers upon it, such as fire trap, making it unsuitable for trapping or enchanting its contents.


See Useful Cantrips