Difference between revisions of "Wrap (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Wrap (cantrip).jpg|right|560px|thumb]]
 
[[File:Wrap (cantrip).jpg|right|560px|thumb]]
'''Wrap''' creates a strong and sturdy wrapping around one or more objects in order to protect them against the elements. The material created can be of various appearances — waxy, woody, clayey, papery and more; each has the same effect.
+
'''Wrap''' is a cantrip that conjures a strong, resilient wrapping around one or more objects, shielding them from the elements. The wrapping may take on different appearances — waxy, woody, clayey, papery or similar textures — but regardless of its form, it serves the same protective function.
  
 
{{Spelltable
 
{{Spelltable
Line 9: Line 9:
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = [[Cantrip|cantrip]]
+
| level = cantrip
 
}}
 
}}
 +
__TOC__
 +
The cantrip prevents the wrapped contents from getting wet, drying out or suffering exposure to [[Normal Fire|natural fire]]. It provides complete protection from most environmental factors for the duration of the dweomer, though its resistance to fire lasts for only three [[Combat Round|rounds]] before breaking down. The wrapping offers no protection against magical attacks or unnatural forces.
  
The cantrip protects the items inside from getting wet, drying out or exposure to natural fire.  Wrap protects the contents from most things for the cantrip's duration, but the magic protects from fire for only for 3 rounds.  It offers no protection at all from magical attacks.
+
The encasement is seamless, preventing access to the contents without dispelling the cantrip. The caster can dismiss the dweomer at will, causing the wrapping to vanish and revealing the objects inside. As the cantrip may be cast anew each day, up to seven wrappings can exist at once. Once the cantrip's duration expires, the wrapping dissipates naturally, leaving the contents exposed where they were originally placed.
 
 
The wrapping is thorough, disallowing access without dispelling the cantrip; this can be done by the caster at will. As a new packet can be created each day, up to seven wrappings can exist at a given time. At the duration's end, the wrapping evaporates of its own accord, dumping out its contents.
 
  
 
== Limitations ==
 
== Limitations ==
The cantrip can't contain liquids of any kind, only objects. An object, such as a wick or a string, cannot be extended out of the packet to the exterior; when the spell is cast, the strand will either be sucked inside or expelled, depending on its size. The spell [[Fire Trap (spell)|fire trap]] cannot be cast on a wrapped package.
+
The cantrip cannot contain liquids of any kind, only solid objects. Any object that extends beyond the wrapping, such as a wick or string, is either sucked inside or expelled upon casting, depending on its size. Additionally, the cantrip prevents the casting of certain dweomers upon it, such as [[Fire Trap (spell)|fire trap]], making it unsuitable for trapping or enchanting its contents.
  
  
 
See [[Useful Cantrips]]
 
See [[Useful Cantrips]]
  
[[Category: Cantrips]]
+
[[Category: Cantrips]][[Category: Reviewed]]

Revision as of 03:37, 22 February 2025

Wrap (cantrip).jpg

Wrap is a cantrip that conjures a strong, resilient wrapping around one or more objects, shielding them from the elements. The wrapping may take on different appearances — waxy, woody, clayey, papery or similar textures — but regardless of its form, it serves the same protective function.

Wrap
Range 10 ft.
Duration 1 week
Area of Effect 4 lbs.
Casting Time 2 action points
Saving Throw none
Level cantrip

Contents

The cantrip prevents the wrapped contents from getting wet, drying out or suffering exposure to natural fire. It provides complete protection from most environmental factors for the duration of the dweomer, though its resistance to fire lasts for only three rounds before breaking down. The wrapping offers no protection against magical attacks or unnatural forces.

The encasement is seamless, preventing access to the contents without dispelling the cantrip. The caster can dismiss the dweomer at will, causing the wrapping to vanish and revealing the objects inside. As the cantrip may be cast anew each day, up to seven wrappings can exist at once. Once the cantrip's duration expires, the wrapping dissipates naturally, leaving the contents exposed where they were originally placed.

Limitations

The cantrip cannot contain liquids of any kind, only solid objects. Any object that extends beyond the wrapping, such as a wick or string, is either sucked inside or expelled upon casting, depending on its size. Additionally, the cantrip prevents the casting of certain dweomers upon it, such as fire trap, making it unsuitable for trapping or enchanting its contents.


See Useful Cantrips