Difference between revisions of "Magic Missile (spell)"
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[[File:Magic Missile (spell).jpg|right|490px|thumb]] | [[File:Magic Missile (spell).jpg|right|490px|thumb]] | ||
− | '''Magic | + | '''Magic missile''' is a spell that creates one or more bolts of magic that the caster can direct at enemies, causing [[Damage (hit points)|damage]] without the possibility of a [[Saving Throws|saving throw]]. A [[Roll to Hit|roll to hit]] is unnecessary; each bolt infallibly hits its target, causing 2–5 [[Hit Points|hit points]]. |
{{Spelltable | {{Spelltable | ||
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| level = [[Mage 1st Level Spells|mage (1st)]] | | level = [[Mage 1st Level Spells|mage (1st)]] | ||
}} | }} | ||
+ | __TOC__ | ||
+ | Once the spell is cast, each bolt [[Spellcasting|discharged]] requires 1 [[Action Points|action point]] (AP) which the caster possesses. If the caster is between 1st and 3rd level, only one missile is possessed — but for every three levels beyond 1st (at 4th, 7th, 10th and so on) the caster receives an additional missile. These may be fired at multiple targets as the caster wishes. Eventually, the number of missiles will exceed the caster's available action points, requiring them to be discharged over multiple rounds. | ||
− | + | In any case, so long as the caster concentrates, the missiles can be held back for any amount of time... though there is always the danger that his or her concentration will be disrupted and the remaining spell ruined. While "holding" the spell, the caster can perform no other action except moving at [[Movement (stride)|stride-1]]. | |
− | + | == Application == | |
+ | While often thought of as purely offensive, the spell has applications beyond simple damage. It can be used to finish off a retreating enemy, disrupt spellcasting by striking a vulnerable opponent at the right moment, or even destroy objects. Anything weighing less than a pound can be broken apart, while objects up to 5 lbs. can be knocked over, perhaps breaking if fragile. In terms of spell economy, magic missile remains one of the most efficient uses of a spell slot at low levels, ensuring that few castings are wasted. | ||
− | [[Category: Magical Spells]] | + | |
+ | [[Category: Magical Spells]][[Category: Reviewed]] |
Latest revision as of 04:01, 10 February 2025
Magic missile is a spell that creates one or more bolts of magic that the caster can direct at enemies, causing damage without the possibility of a saving throw. A roll to hit is unnecessary; each bolt infallibly hits its target, causing 2–5 hit points.
Range | 60 ft. + 10 ft. per level |
Duration | until fired; see text |
Area of Effect | 1 or more creatures; see text |
Casting Time | 1 round |
Saving Throw | none |
Level | mage (1st) |
Contents
Once the spell is cast, each bolt discharged requires 1 action point (AP) which the caster possesses. If the caster is between 1st and 3rd level, only one missile is possessed — but for every three levels beyond 1st (at 4th, 7th, 10th and so on) the caster receives an additional missile. These may be fired at multiple targets as the caster wishes. Eventually, the number of missiles will exceed the caster's available action points, requiring them to be discharged over multiple rounds.
In any case, so long as the caster concentrates, the missiles can be held back for any amount of time... though there is always the danger that his or her concentration will be disrupted and the remaining spell ruined. While "holding" the spell, the caster can perform no other action except moving at stride-1.
Application
While often thought of as purely offensive, the spell has applications beyond simple damage. It can be used to finish off a retreating enemy, disrupt spellcasting by striking a vulnerable opponent at the right moment, or even destroy objects. Anything weighing less than a pound can be broken apart, while objects up to 5 lbs. can be knocked over, perhaps breaking if fragile. In terms of spell economy, magic missile remains one of the most efficient uses of a spell slot at low levels, ensuring that few castings are wasted.