Difference between revisions of "Chill (cantrip)"

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[[File:Chill (cantrip).jpg|right|490px|thumb]]
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[[File:Chill (cantrip).jpg|right|525px|thumb]]
'''Chill''' reduces the temperature of the area of effect by up to 30 degrees of ambient temperature. Since the term, "degree," is anachronistic for the D&D time period, "colder" is usually the term employed.  The actual chilling requires but a few seconds; once the cantrip is discharged, the object will return to normal within 30 [[Combat Round|rounds]] (6 minutes).
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'''Chill''' is a [[Cantrip|cantrip]] that lowers the temperature within its area of effect by up to 30 degrees relative to the ambient conditions. As the term “degree” is anachronistic for the D&D setting, the effect is typically described as making the target noticeably "colder."
  
 
{{Spelltable
 
{{Spelltable
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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = [[Cantrip|cantrip]]
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| level = cantrip
 
}}
 
}}
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The chilling occurs almost instantly, and once the cantrip's effect is expended, the affected object or area will gradually return to its original temperature within 30 [[Combat Round|rounds]] (6 minutes).
  
Liquids will turn to ice or solid throughout the area if the temperature is reduced below freezing for that substance. With sufficient humidity, surfaces will become rimed with ice by the effect of the cantrip.  However, the area of effect is so small that it's unlikely to cause a meaningful slip.
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Liquids within the area of effect will freeze solid if the temperature drops below their freezing point. In humid conditions, surfaces may develop a thin layer of rime, though the area of effect is too small to create a significant slipping hazard.
  
In warm temperatures, the cantrip will cool the surfaces of hot metal and other objects, so that they may be handled comfortably. It will also relieve an individual's heat exhaustion for a period of one hour, giving time for other remedies to be employed.
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In warmer climates, the cantrip can cool the surfaces of hot metal and other objects, allowing them to be handled safely. Additionally, it provides temporary relief from heat exhaustion, cooling an individual enough to stave off its effects for one hour, allowing time for more lasting remedies to be applied.
  
  
See [[Useful Cantrips]]
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See also,<br>
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[[Magical Cantrip Tables]]<br>
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[[Useful Cantrips]]
  
 
[[Category: Cantrips]]
 
[[Category: Cantrips]]

Latest revision as of 15:23, 3 February 2025

Chill (cantrip).jpg

Chill is a cantrip that lowers the temperature within its area of effect by up to 30 degrees relative to the ambient conditions. As the term “degree” is anachronistic for the D&D setting, the effect is typically described as making the target noticeably "colder."

Chill
Range 10 ft.
Duration 10 rounds
Area of Effect 1 cub. ft.
Casting Time 2 action points
Saving Throw none
Level cantrip

The chilling occurs almost instantly, and once the cantrip's effect is expended, the affected object or area will gradually return to its original temperature within 30 rounds (6 minutes).

Liquids within the area of effect will freeze solid if the temperature drops below their freezing point. In humid conditions, surfaces may develop a thin layer of rime, though the area of effect is too small to create a significant slipping hazard.

In warmer climates, the cantrip can cool the surfaces of hot metal and other objects, allowing them to be handled safely. Additionally, it provides temporary relief from heat exhaustion, cooling an individual enough to stave off its effects for one hour, allowing time for more lasting remedies to be applied.


See also,
Magical Cantrip Tables
Useful Cantrips