Difference between revisions of "Bless (spell)"

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[[File:Bless.jpg|thumb|right|490px]]
 
[[File:Bless.jpg|thumb|right|490px]]
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Bless is a spell that fortifies combatants who share the caster's [[Religion|faith]], enhancing their effectiveness in battle both physically and mentally. Those affected receive a +1 bonus on their [[Roll to Hit|to hit]] rolls with [[Weapons List|weapons]], improving their chances of striking their foes. Additionally, the spell bolsters their spirit, granting a +1 bonus to [[Morale|morale]], reinforcing their resolve against fear, doubt or the temptation to retreat. This divine favour subtly enhances coordination and confidence, ensuring that the faithful fight with greater precision and unwavering determination.
  
 
{{Spelltable
 
{{Spelltable
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| duration = 1 hour
 
| duration = 1 hour
 
| area of effect = up to 12 creatures
 
| area of effect = up to 12 creatures
| casting time = 1 round
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| casting time = 1 [[Combat Round|round]]
 
| save = none; reverse negates
 
| save = none; reverse negates
 
| level = [[Cleric 1st Level Spells|cleric (1st)]]
 
| level = [[Cleric 1st Level Spells|cleric (1st)]]
 
}}
 
}}
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Once the spell is [[Spellcasting|cast and discharged]], the caster is empowered to bestow the bless upon 1 to 12 creatures of the caster's religion — that is, persons who have been [[Initiation (sage ability)|baptised or inaugurated]] into that faith.  Each blessing requires one [[Action Points|action point]] (AP), meaning that for more than a few recipients, more than one [[Combat Round|round]] will be needed to fully discharge the spell. However, so long as the caster does not pick up any object or touch anything other than the intended recipients, the power to bestow the bless will persist for up to ten rounds. Because of the spell’s duration, it's commonly cast well before combat begins.
  
Strengthens warriors of the caster's [[Religion|religion]], granting them +1 [[Roll to Hit|to hit]] with [[Weapons List|weapons]], as well as granting a +1 bonus to [[Morale|morale]], strengthening an ally's resolve.
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If a blessed creature acts against the caster’s wishes or in a manner inconsistent with the caster’s religion, the spell’s effect on that person will immediately cease.
  
Once the spell is [[Spellcasting|cast and discharged]], the caster is empowered to bestow the bless upon 1 to 12 creatures of the caster's religion — that is, persons who have been baptised or inaugurated into that religion. Each blessing requires one action point, which will mean that for more than a few persons, more than one [[Combat Round|round]] will be needed to fully discharge the spell.  So long as the caster does not pick up any object or touch anything but desired persons, however, the power to bestow the bless will last up to ten roundsCommonly, because of the spell's duration, the bless is made long before combat is entered into.
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== Curse ==
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The reverse of the spell, Curse, may be cast only against heathens who do not practice the caster's religion. When used against an enemy, it has a range of six [[Combat Hex|hexes]] (30 feet), allowing the caster to afflict foes from a short distanceThe number affected is reduced to a limit of only four recipients; it still requires an expenditure of 1 AP per heathen.
  
If a blessed creature acts against the caster's wishes, or in a manner inconsistent with the caster's religion, the spell's effect on that person will cease.
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Cursed creatures are entitled to a [[Saving Throws|saving throw]] vs. magic, resisting the effect if successful. Those affected suffer a -1 penalty to [[Roll to Hit|to hit]] with [[Weapons List|weapons]] and a -1 penalty to [[Morale|morale]], weakening their confidence and effectiveness in battle. The curse remains in effect for three rounds per caster level, gradually wearing away the resolve of its victims.
 
 
== Curse ==
 
The reverse of the spell, '''Curse''', may be cast only against heathens who do not practice the caster's religion.  When used against an enemy, the range is six [[Combat Hex|hexes]], or 30 feet.  Cursed creatures are entitled to a [[Saving Throws|saving throw]] vs. magic. Those affected recieve a -1 penalty to hit and -1 to their morale. The curse spell lasts for 3 rounds per level.
 
  
  
[[Category: Clerical Spells]][[Category: Don't Review until 2022]]
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[[Category: Clerical Spells]][[Category: Reviewed]]

Revision as of 18:07, 1 February 2025

Bless.jpg

Bless is a spell that fortifies combatants who share the caster's faith, enhancing their effectiveness in battle both physically and mentally. Those affected receive a +1 bonus on their to hit rolls with weapons, improving their chances of striking their foes. Additionally, the spell bolsters their spirit, granting a +1 bonus to morale, reinforcing their resolve against fear, doubt or the temptation to retreat. This divine favour subtly enhances coordination and confidence, ensuring that the faithful fight with greater precision and unwavering determination.

Bless
Range touch; reverse, 30 ft.
Duration 1 hour
Area of Effect up to 12 creatures
Casting Time 1 round
Saving Throw none; reverse negates
Level cleric (1st)

Contents

Once the spell is cast and discharged, the caster is empowered to bestow the bless upon 1 to 12 creatures of the caster's religion — that is, persons who have been baptised or inaugurated into that faith. Each blessing requires one action point (AP), meaning that for more than a few recipients, more than one round will be needed to fully discharge the spell. However, so long as the caster does not pick up any object or touch anything other than the intended recipients, the power to bestow the bless will persist for up to ten rounds. Because of the spell’s duration, it's commonly cast well before combat begins.

If a blessed creature acts against the caster’s wishes or in a manner inconsistent with the caster’s religion, the spell’s effect on that person will immediately cease.

Curse

The reverse of the spell, Curse, may be cast only against heathens who do not practice the caster's religion. When used against an enemy, it has a range of six hexes (30 feet), allowing the caster to afflict foes from a short distance. The number affected is reduced to a limit of only four recipients; it still requires an expenditure of 1 AP per heathen.

Cursed creatures are entitled to a saving throw vs. magic, resisting the effect if successful. Those affected suffer a -1 penalty to to hit with weapons and a -1 penalty to morale, weakening their confidence and effectiveness in battle. The curse remains in effect for three rounds per caster level, gradually wearing away the resolve of its victims.