Difference between revisions of "Horned Devil"

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| THAC0 = 17
 
| THAC0 = 17
 
| hpdie = d10
 
| hpdie = d10
| attack = '''2''': tail, by weapon type
+
| attack = '''2''': fork, [[Tail (attack)|tail]]
| dmg = 2–8 (weapon); 3–13 (tail)
+
| dmg = 2–8 (tail); 3–13 (fork)
 
| special = [[Fear (spell)|cause fear]], [[Create Illusion (ability)|create illusion]], [[Detect Magic (spell)|detect magic]], [[Hold Person (spell)|hold person]], improved [[Stun Lock|stunning]], [[Magic Resistance|magic resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]], [[Produce Fire (spell)|produce flame]], [[Pyrotechnics (spell)|pyrotechnics]], [[Spellcasting|spellcasting]], [[Summoning|summoning]], [[ESP (spell)|telepathy]], [[Teleport (spell)|teleport]], [[Ultravision (spell)|ultravision]], [[Wall of Fire (spell)|wall of fire]], [[Wounds|wounding]]
 
| special = [[Fear (spell)|cause fear]], [[Create Illusion (ability)|create illusion]], [[Detect Magic (spell)|detect magic]], [[Hold Person (spell)|hold person]], improved [[Stun Lock|stunning]], [[Magic Resistance|magic resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]], [[Produce Fire (spell)|produce flame]], [[Pyrotechnics (spell)|pyrotechnics]], [[Spellcasting|spellcasting]], [[Summoning|summoning]], [[ESP (spell)|telepathy]], [[Teleport (spell)|teleport]], [[Ultravision (spell)|ultravision]], [[Wall of Fire (spell)|wall of fire]], [[Wounds|wounding]]
 
}}
 
}}
 +
'''Horned devils''' are powerful and malevolent fiends from the Nine Hells, serving as enforcers and soldiers in infernal hierarchies. Towering in stature, they are fearsome to behold, with muscular, humanoid bodies, leathery bat-like wings, and a long, barbed tail. Their heads are adorned with sharp, curved horns that sweep back in an imposing display, reinforcing their role as both warriors and emissaries of terror.
  
 +
In combat, horned devils are brutal and efficient. They wield heavy, '''flaming forks''', striking fear into their enemies while inflicting grievous wounds. Their tails are equally dangerous, tipped with a barbed stinger that can deliver a devastating blow. The combination of strength, speed, and infernal cunning makes them formidable opponents in battle, capable of holding their own even against experienced adventurers.
  
 
See [[Bestiary]]
 
See [[Bestiary]]
  
[[Category: Lacks Image]]
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[[Category: Incomplete]]

Revision as of 12:21, 13 January 2025

Devil (horned)
Species chthonic (devil)
No. Appearing 2–5
Behaviour malevolent
Range Hell, subterranean
Size 9 ft. tall
Weight 590 lbs.
Intelligence 13
Armour Class -5
Hit Dice 5+5
Action Points 6
Max. Stride 8
THAC0 17
Hp/Die d10
Attack Forms 2: fork, tail
Damage 2–8 (tail); 3–13 (fork)
Special Attacks cause fear, create illusion, detect magic, hold person, improved stunning, magic resistance, magic to hit, natural immunities, produce flame, pyrotechnics, spellcasting, summoning, telepathy, teleport, ultravision, wall of fire, wounding

Horned devils are powerful and malevolent fiends from the Nine Hells, serving as enforcers and soldiers in infernal hierarchies. Towering in stature, they are fearsome to behold, with muscular, humanoid bodies, leathery bat-like wings, and a long, barbed tail. Their heads are adorned with sharp, curved horns that sweep back in an imposing display, reinforcing their role as both warriors and emissaries of terror.

In combat, horned devils are brutal and efficient. They wield heavy, flaming forks, striking fear into their enemies while inflicting grievous wounds. Their tails are equally dangerous, tipped with a barbed stinger that can deliver a devastating blow. The combination of strength, speed, and infernal cunning makes them formidable opponents in battle, capable of holding their own even against experienced adventurers.

See Bestiary